Yeah itâs brutal they nerfed them already. We have 30 people in my guild 2 of which were lucky enough to be on playing and talking about gnomes in our discord channel. Guess how the other 28 are going to feel when they finally get on laterâŚ
Edit: Back to the economy comment Iâll grant you there is one in the game in so far that there are resources to manage by individual players however I donât care if player A has more than me due to some random drop rates. The game isnât going to break with gnomes popping up every 100 matches or so. I donât consider this game having an âeconomyâ in a traditional sense where we purchase and trade things between players as in most MP games where anyone would consider they have an âeconomyâ Iâve played.
Unfortunately, this really is the only topic about 3.3 until something else comes along (Raid/Bounty/Invasion arenât active yet). Especially since now the players feel really slighted by what just happened.
Iâd be a lot happier if they kept the gnome as is, and just increase vault key drop rate during vault event. At some point Iâd like to own a Cedric/Valvraven/Treasure GnomeâŚ
This is more of a general observation. I know this particular trait will be fleshed out more, however for the moment I noticed it is on a lot of cards that I rarely see in PVP, GWs. This is a great way to revive dead content: the majority of troops that fall by the wayside as early as mid game. I donât know if that was the intention, or how it will play out over time, but I would love to see more innovation like it!
Just wanted to say THANK YOU for adding the kingdom name to cards. May not be visually appealing, but I really appreciate being able to easily tell what kingdom a card is.
Iâd also like to request getting back the ability to see what troops youâve already selected during Arena. Itâs hard for me to remember what each troop can do, so not being able to check isnât great.
I like a lot of things that changed, but itâs mystifying how troops broke and random things like âoh we broke the weekly event lolâ slip through time after time.
Does anyone think for a second when raids open up theyâre going to work? Would you like to buy some snake oil from me? Itâs a $2 value, discounted 80% to $4,999.99. DM me for paypal deets.
Itâs nice when a giant content update comes with⌠content. Itâs not so nice when the only thing you get is a lot of âmaybesâ. Itâs even worse when the things you had donât work anymore. It tends to sour the changes that did improve things. You forget them pretty quick when you start thinking the things you donât like about the game arenât ever going to change.
Because âeconomyâ basically means âhow much a resource is worthâ. And if the resource âgemsâ gets devalued to a point where everyone can obtain 100+ in an hour with ease, then gems are not worth as much anymore as before. As gems are the currency you can buy with real money, devaluing gems by flooding the gem economy with more gems than usual means that the devs will not make enough money from gem-sales anymore.
If gems are worth less, then chests are worth less, then mythics are worth less, then mythics are more common, then less people buy things with RL money, then the devs make less money. And this is already a game which is very kind to players when it comes to free premium currency and F2P gameplay in the first place. Keeping this balance which is already very generous to players - compared to most other games - intact by not tipping it even more is very, very important so that the devs can make enough money to pay their bills.
You know, if they realllllly wanted to make money, theyâd ask their publishers to lower the price of gems.
$100 to get just enough gems to open 50 VIP chests for a chance at a Mythic? Even if you do get a Mythic, thereâs a high probability it is a duplicate⌠Yeah, I kinda see it as gambling, basically.
On Xbox One, we got a weekly deal where we could pay $5 for 1,000 guild seals and 4 guild keys to the rest of the guild with a fair value of VIP points to go with it. For the first time in a long time, prices actually made sense to spend money on!
How much value do you put on a Mythic? $130 if Sunday Dungeon packs are bought each week? * 24 Mythics +1 new Mythic each month?
Those are all really good points but my understanding was this game was 100x more generous before I really started playing and yet itâs still here today so why didnât it self implode back when gems were falling from the skies in the early days. Iâm VIP 11 and many in my guild are similar or higher and none of us buy gems except for one member once whey they had the double gems event a while back. We all buy things you canât get with gems for the most part PtGII, Ring of Wonder death knight armour etc.
I donât think Gnomes coming in every 100 matches would break game and very few people were getting 100 gems an hour. From Tacets thread of Gnome reporting I saw zero people claiming that. (myself I played 450 matches over 2-3 hours and got 1 vault key, 5 gems and 20k gold far from impacting even the very basic âeconomyâ of this game)
Iâm going to put $10 on the table that I quit the game before I find my next 2 mythics.
I think gems could do with some devaluing. I think everything about this game is too proud of itself when it comes to valuation. Someone was lamenting they put $1500 into this game in the other thread.
Thatâs a TV, a PS4, a Switch, 4 or 5 games, pizza, booze, and a hell of a party.
Given how the last 2 updates went, I went into 3.3 with low expectations. Thankful that there are no major bugs and no major nerfing of resources. The gnome drop rate was an obvious bug so no complaint when it got fixed. The Play Again button in Explore is really good - that alone made 3.3 a win for me.
We still donât have details about rewards/purchases in the 3 new events (Raid Boss, Invasion, Bounty).
Itâs a critical point and no information about that in the patch notes seems not a good newsâŚ