(Hey, i didn’t particularly have a problem with deathknight, nor do I like him either)
Once again, I think it’s about the type of loss and how player feel it.
Take a new player, played a month, is considering putting $$ in… creates a cool deck, attacks a player, kills the DK, and on the next turn… 3 troop die.
That player think "WTF stupid game ".
The devs are aiming at avoiding this.
This week, with Fizz, the stats probably show a huge increase in player loss (since players were actually hunting goblins). And most of these were I turn loss where there is 20 extra turn, and players go: " WTF stupid game".
It’s just part of the process. Avoid frustrating loss and the sentiment of hopelesness, specifically in a PvE game.