Zuul'Goth Cast (less than 15)

If the troop it kills, summons another troop then that troop should be frozen and burned. Considering that the summoned troop is a “remaining enemy”.
Specially since that summoned troop will always move to the first space that’s open (such as the first position).
The amount of things that back fire against the player is a growing annoyance.
Please at least alleviate this one.


I don’t have a strong opinion on the ZG skill in particular, but:

This does get weird in a lot of battles. Summon-on-death is not powerful enough to warrant full-tilt stun teams outside of narrow circumstances, but annoying enough I’m starting to recognize which teams use it and just skip them.