I would love peoples ideas on some changes that could be made to bad mythics that would make them more viable. I am not talking about making a weak mythic top ten, but small or moderate changes that would at least make them usable if not preferred in some teams. I will start with Fallen Valids, one of the worst mythics in the game.
Her current passives are
Summon a Darkstorm when an enemy dies.
immune to Poison, Disease, Lycanthropy, and Death Mark
Disease a random enemy when matching Purple Gems.
My only suggested change would be the the first Darkstorm trait. No need to make her broken, but I would suggest it be a permanent darkstorm. There is currently one other troop that does this, but it would be nice to include it here, or change two traits so she has darkstorm at start and darkstom on enemy death.
The main change I would suggest would be to her main attack.
Deal [Magic + 7] damage to all Enemies. Explode 3 Doomskulls, boosted by Divine Enemies. Silence Divine Enemies.
My change to this spell would be
Deal [Magic + 7] damage to all Enemies. Create 3 Doomskulls. Explode [(Magic/5)] Doomskulls. Silence Divine Enemies.
This change would give her some looping potential, but not insane âŚand some better mana generation. It would not make her a top 10 troop but she would no longer be horrible.
Queen Aurora. One of the earliest Mythics I ever got my hands on, long ago when there werenât umpteen-thousand Mythics plus tons of Legendary (and even Epic) troops that beat lower-tier Mythics eight ways to Sunday.
This is how her spell currently reads:
Give all other allies Barrier and [Magic + 1] Life. Create 10 Gems of a chosen Color.
I would make two changes. FIrst, I would take âotherâ out of the spell, making it read âGive all alliesâ and thus allowing the spell to also affect the casting unit. (Meaning the spell doesnât become completely useless if all of Auroraâs allies are nuked.) Then Iâd add a Bless effect to the spell, so that itâs Barrier and Bless and giving Life.
It still wouldnât make her a top-tier mythic, I believe that the spell with my proposed revisions plus her existing traits would make her a marginally useful as a multi-purpose support troop. Youâd add a Cleanse/Bless effect to her spell. She could help her own survivability now that she can drop all sorts of useful effects on herself. And she still provides help with mana generation (Rainbow Link) plus the looping potential of her spellâs gem creation when used properly.
And if youi wanted to go a step further, you could add Enchant to her spell. I probably wouldnât go that far, but it would certainly mesh with her role as a support and generator.
Spell
-Deal [Magic +13] Damage to an enemy boosted by all allies and enemies killed.[15x]
Suggestion
-Deal [Magic +1] Splash Damage to an enemy boosted by all Orc allies and enemies. If an enemy dies, create 12 skulls. Otherwise summon a random Orc troop. [5x]
It may not make Gargantuar OP but itâs a major step up from what he is now. I also created a team that may work with his new spell.
First Mate Axelubber(Empowered Converter)
MC/Flammifer/LD/Mang/Earthâs Fury/Hopeâs Crescent(Barbarian Class)
Gargantuar
GarâNok(50% Mana start for Orcs)
My proposed buff for Wulfgarok: Deal (magic +2) true damage to an enemy, boosted by Wargare allies. If the enemy dies, curse another random enemy, then devour them. (4x)
Centuragon is a Mythic with decent mana generation, but his other abilities lack the pizazz that youâd expect from a base 6-star card. He also doesnât have a unique Mythic trait, which is disappointing.
I suggest changing his third trait, From Dark (âSummon a Darkstorm when an Ally diesâ), to a new trait, Infernal Maw, giving a 10% chance to Devour the first Enemy when he takes Skull Damage.
This is like Kruarg the Dreadâs Voracious trait in reverse, but since Kruarg is a Legendary and Centuragon is a Mythic, I felt it should be bumped up from 5% to 10%.
It also fits in with the theme of Centuragonâs crazy neck-mouth opening or âmawâ, which I imagine is why he already has Infernal Armor â you can just imagine potentially getting swallowed if you try to attack him. Infernal Maw should be placed above Infernal Armor to make sure that it procs first.
His spellâs chance to devour is pretty low, which can make casting him and just generating mana pretty underwhelming, so I suggest adding another effect to make it always feel at least a little bit damaging â reduce all enemiesâ Attack and Life by 5% of their current maximum.
Forgive me for asking, but I donât see why that particular 3rd trait fits. Wouldnât it be more relevant to either have something somewhat Orc-specific on the level that Gargantaur does? Alternately, to have something that would either synergize with his spell? Or to have something that benefits red allies (or just Orc allies) given the suggestion of the spell to match things that way?
Silence just doesnât seem very âOrc-likeâ to me.
They donât. And your suggested âQuiet Placeâ trait would have some use and annoy the opposition to a degree. I just believe it would make for a better mythic if it had a trait that seemed to fit in with a way to use/synergize the troop.
The current third trait on the troop (Zornâs Fury: Gain 4 mana when I take damage) sucks. It pales in comparison to Gargantaurâs racial trait, and itâs equal or worse than probably every other Orc racial trait as well. But Shade of Zorn is still an Orc and probably should have a racial trait like every other Orc (except the Bugbear and the Ogryn) does. Just one robust enough to be worthy of a mythic.
And if you feel the need to keep âQuiet Placeâ? Maybe you substitute out Stealthy for that instead.
Current spell: Explode all Gems of a chosen color. Summon an Infernal King
Suggested spell: If thereâs an Infernal King among the allies OR enemies, explode all gems of a chosen color and stun the enemies of the chosen color. Otherwise, summon an Infernal King and destroy all gems of a chosen color.
Thank you @Kezef for taking the time to reply. I agree with you and I wish the Developers create a mythic that stand for Mythic troop and add value to the game instead of creating useless troops and name them Mythic.