I find “fantastic” to be a really, really grandiose assessment. Let’s talk about what a newbie gets, I have to do rewards from memory.
First, you beat 5 fights that scale, using very restricted troops. A new player is at a big disadvantage, so they’re not going to be able to push very far once the stats start scalilng. Anyway, this is I think 10 class XP per iteration? Meanwhile, every 5 wins, they get to cash in a reward. You get 5 gems, 10(?) class XP, and some gold.
So ignoring levels, and assuming about a 25% Valraven rate, if you spend 5 sigils you expect:
- 2 sigils
- 20 XP
- some gold
- 5 gems
How many sigils do you start with? Or, maybe that’s irrelevant. Let’s say the newbie somehow spends what, 350 gems to get to Tier IV for the weapon? How many sigils is that? In the bounty, that’d be 14. So for 350 gems, assuming you spend all 14, 10 of those gems are worth:
- 3 sigils (Because I assume you spend 10, then 4, then 1 of your bonus sigils)
- 60 XP
- some gold
- 15 gems
So we’re talking about newbies, the players who can’t tackle pet rescues, beating at least 5 or 6 scaling rounds using limited teams across 25-30 battles to get maybe about 80 XP. They “win” 20 gems, but had to spend 350 to get there.
And, realistically speaking, after a few rounds they are exceptionally unlikely to win their matches anyway, making it take longer to get their XP. I’m not even entertaining that a new player’s reaching the orb without spending a lot of money and being lucky.
Or.
They could spend half the time fighting in 40 PvP battles or about 4 Arena runs and keep their 350 gems, netting the same XP. In the same amount of time as spending 4 tiers of sigils and winning, I’d argue a newbie is likely to get MORE rewards from ignoring class events.
Unless someone can show me a spot where my memory fails, such as “No actually you get 100 XP from the reward tiers”, I can’t see how I even benefit from using the free sigils vs. just continuing to grind out PvP/Arena.
This is why I complain. The devs spent time on this event. Time that could have been spent on fixing bugs, or adding other content people want. Instead, we have an event that doesn’t provide an efficient set of rewards for anyone at any level of play.