Went exploring and found this guy

any ideas what his traitstone requirements would be

With the current state of death mark, this guy would be pretty much essential in all defense teams.

Nice find, even if some unreleased troop would cause a bug and make me lose the battle i would be happy to find it. :slight_smile:

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Well, now that he’s been effectively spoiled, here are the stats (subject to change, etc):

DEATH
Mythic Undead-Daemon
Danse Macabre (24 Blue/Red/Purple)
Death Mark all enemies. Deal [Magic + 4] damage to an enemy, boosted by my Life. [1:1]
(Necromancy, Doom, Aspect of Death)
Don’t fear the reaper!

And the traitstone requirements:

Necromancy: Gain 50% bonus Souls from battle.
Minor Magic Traitstone: 24
Major Magic Traitstone: 32
Runic Magic Traitstone: 16

Doom: Deal double Skull damage vs. Death Marked enemies.
Major Magic Traitstone: 32
Arcane Dark Traitstone: 9 (Ghulvania)
Arcane Spirit Traitstone: 9 (Khetar)

Aspect of Death: Steal 2 Life from the first enemy at the start of each turn.
Arcane Dark Traitstone: 12 (Ghulvania)
Arcane Spirit Traitstone: 12 (Khetar)
Celestial Traitstone: 4

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cool thanks i think i might refund queen mab and get going on farming those traitstones

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Is there a consensus on wether a team of 4 fully traited Deaths will function? -8 life per survived turn I think will put a damper in any game plan that decides to take the “scenic route”

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