It’s been like this for at least two patches, so if it is working as designed it does need a nerf. It shouldn’t skull hit for more damage than almost anything else.
Platform, device version and operating system
Xbox Elite
Screenshot or image
No, but easy to reproduce.
What you were expecting to happen, and what actually happened
I expected skull damage to be calculated before inflict web was applied.
Because of trait “inflict web when doing skull damage” combined with “deal triple skull damage to … webbed enemies” webspinner always does triple skull damage to any troop not immune to web.
How often does this happen? When did it begin happening?
Happens every time webspinner is used, started happening at least 2 patches ago.
Steps to make it happen again
Have webspinner unstunned and inflict skull damage on any troop not immune to web.
That little red-panda archer i-don’t-care-to-check-the-name-now does the same as in high damage.
I mentioned it when the devs made that change, but people simply ignored it. Webspinner deals the highest skull damage to non-immune troops.
It gets people by surprise very often. The devs could surely check their stats and rebalance their attack gain per level in order to put things under some control, if anything they could buff the magic gain or any other stats to make things fair while reworking them.
Also reworking Wild Plains for my anniversary would be great. Just saying…
I have checked and this is working as intended. The third Trait, when combined with the second, is powerful - it is meant to be considering it is a Legendary Trait and this is a legendary Troop. This helps to make the Troop more viable. If you would like to discuss the this, please do so in the features section - as this is not a bug I will close the report