A subjective, incomplete list of problematic affixes (legendary or higher rarity weapons):
Carved, Watery, Warm, Verdant, Astral, Fiendish - create a single gem of a specific colour.
The list of weapons not made worse by these is shorter than the list of weapons made (arguably) better, so I’ll go with that instead.
These weapons create gems, their affix creates another gem of a matching colour:
- Emerald Tear, Hook Sword, Nimbus Bow
These weapons destroy or remove gems, altering a large part of the board. The gem created matches one of the weapon’s mana colours:
- Dragon’s Eye, Gaard’s Wall, Titania’s Fan, Baat Jaam Dao
These aren’t necessarily made worse by unlocking their affixes, but I’d like to see them become LESS situational by replacing their gem creation affix with something else:
- Pearl of Wisdom, Dragon Oak
My take: I believe Carved, Watery, Warm, Verdant, Astral, Fiendish should be reworked or alternatively removed from the weapons NOT listed above.
Dusk, Stone, Dawn, Hot, Forest, Cold - destroy a single gem of a specific colour.
I glanced over the list of weapons that have one of these but I can’t think of a single weapon I’d want this to stay on?
My take: Rework these affixes.
These weapons create conflicting storms:
- Dancing Daggers
These weapons become too situational by unlocking their bonestorm, even if the theme fits:
- Bonescraper, Secrets of the Crypt
My take: Replace the storms on above weapons with something else.
Hexed - 10% chance to transform the first enemy into a Giant Toad
Hexed’s transform chance is too low to build around it. Transform also heals and cleanses the target troop. Affixes should never be a downgrade. Hexed is often a downgrade. Hexed should be reworked to always be an upgrade.
My take: Essence of Evil’s cast & debuff order was changed. If nothing else, it should be possible to make transform always be the very first thing rolled for and applied when casting a weapon with Hexed.
E1: Added Hexed (Snooj/Fourdottwoone)
E2: Added proposed solutions