I am finally able to eat something with Wulfwulf but no way because of the stupid boost of Barrier to counter one troop: Kerberos…
So first question: why nerfing a whole mechanic for only one problematic troop?
And the second one: can Wulfgarok have a boost? Like Dispel similar to Black Beast’s “boost”. I think that Wulfgarok was a good troop, not excellent one so with this nerf, he’s becoming borderline…
It should be possible to work a barrier removal on the devour victim into his spell, his devour never was part of the ‘problem’ leading to the nerf.
If not then Wulf should be compensated in some way.
Same goes for Death btw who is trash now after the DM nerf.
Death is currently the victim of rage on the deathmark issue. He needs love and something good for the guy. I feel like sad death is sad as people only use him for the aspect of death trait
Would barrier prevent Dracos from destroying a troop? It does do damage if the destroy is triggered and it doesn’t have dispel (which it probably should).
Ketras got a boost and in reality didn’t need one. Wulf has arguably been the poorest mythic released and he didn’t receive the intended indirect boost I feel the team was going for with the addition of more warfare troops in update. Most are situational at best and lack synergistic quality. As well with the addition of +5 all stat troops from GW his main trait is certainly less unique and practical. His damage is too low and requires crippling a troop in order to use an indirect devour which in most cases is less than ideal since so many options allow for killing troops outright.
I would have to check it again but I swear that Dracos killed a Barrier troop when I was running an all-Impervious Purple team during that GW day. Perhaps “Destroy” doesn’t count as numerical damage to trigger Barrier? I was surprised when it happened, would have to test it out again.
I do know that Dracos is excellent against DeathKnight since the Stun happens before 25% Destroy.
Pretty sure that Dracos skill is same type as Hero class Archer and Assassin, only higher chance to kill. Kill skills have never had much of a counter.
I’m finding that this was a misguided fix. Barrier isn’t a great defence against the fill-and-devour-on-one-match meta KGSFG teams, it’s hard to put in place fast enough to stop an RNG Kerbiekill. That meta problem seems to still remain in lots of my draws. The side effect has been to make other fun troops less viable against a meta with lots of FG barriers around.
I actually approve of the upgrade to Barrier in principle; it was a bit under-powered and thematically should shield you from harm. I agree that a few troops that’ve indirectly suffered could do with an upgrade to compensate.
Still need to take Beast type off the Kerbie to break this RNG troll link.
I feel both are far too hit-or-miss to be reliable as a counter. Jotnar you need to get a 4 match and only protects one random ally, leaving Kerbie to eat something else. If you can get enough 4 matches to get enough barriers up to be meaningfully protected then you could be winning with something better.
Draconian monk might be a better option but still a bit random, and hardly an endgame competitive troop.