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We have returned to the Underspire to add several new rooms for players to discover. We have also updated some Underspire menus to match the new UI style.
The example above shows a defeated new Treasure Room, which has left a Treasure Chest, awaiting collection.
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We have updated the following menus with the new UI style:
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Underspire Main Menu
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Underspire Shop
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Deep Shrine
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We have changed the Goblin Merchant card icon on the Underspire map to be teal
instead of red (due to the introduction of trap rooms, whose icons now have the red card
icon)
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Please note: That all new rooms will start appearing in Underspire after weekly reset. To allow players time to update to 9.0
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Trap rooms are a new type of battle encounter/room that can appear in the Underspire. These new rooms consist of 4 enemy troops, including the new Enemy Trap Troops! These new Trap Troops are not collectible.
Trap rooms cannot appear next to each other along the path or at a dead-ends.
Enemy Trap Troops each have a theme and all create a new Heroic Gem â the Trap Gem. The Trap Opponents include:
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Spike (Bleed)
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Acid (Poison)
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Boulder (Stun)
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Mirror (Reflect)
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Flamethrower (Burning)
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Frozen (Freeze)
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Dart (Single-target damage)
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Pit (Knocks troops to the back)
Trap Gems are colorless Gems that, when destroyed, will do 1 of 5 effects:
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Stun all Player Troops
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Freeze all Player Troops
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Entangle all Player Troops
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Faerie Fire all Player Troops
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Create 3 Doomskulls
The negative status effects only affect the playerâs team (even if the player destroys the Gem). Trap Gems do not drop randomly in battles; they are only created by Trap Enemies in Trap Rooms.
After defeating a Trap Room, a Trap Room Chest will appear for collection! These can contain items such as Cursed Runes, Writs, Chaos Shards, Ingots, and more.
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In addition to the new Trap Rooms, we have added 6 new types of rooms that players may encounter.
Treasure Room
Find and defeat a Treasure Room for the chance to be rewarded items such as a random Book of Deeds or Shiny Dust. Treasure Rooms can appear anywhere in the Underspire.
Up to 20 Treasure Rooms may be found in each Underspire.
Oracle Room
Discovering an Oracle Room at a dead end will reveal a random 3Ă3 location somewhere within the Underspire Map, showing the rooms or passages in that space! This area is viewable only and cannot be interacted with. Intended to just reveal a section of the map you have yet to discover. Oracle Rooms can only appear in a dead-end room in Underspire.
Up to 2 Oracle Rooms may be found within each Underspire.
Trinket Room
Finding a Trinket room will reward the player with 2-5 random Trinkets. The Trinket Room can appear anywhere in the Underspire.
Up to 3 Trinket Rooms may be found in each Underspire.
Cursed Mine
Interact with this room to earn between 10 -20 Curse Runes. Cursed Mines can appear anywhere in the Underspire. No more than 1 Cursed Mine may be found in each Underspire.
Powder Room
Interact with this room to earn either between 2-4 Torches, or if the player is lucky â a Lantern. Powder Rooms can appear anywhere in the Underspire. No more than 1 Powder Room may be found in each Underspire.
Secret Passage
Interact with this room to open a secret door to a new location in the Underspire (which is unlocked and ready for battle). Secret Passages can only appear in dead-end rooms. No more than 1 pair of Secret Rooms may be found in each Underspire.
All of the new rooms (except the treasure room) do not have a battle in them, and so do not use a torch to explore!
Things to note:
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Of the new rooms, only Trap Rooms and the new Treasure rooms consume Lanterns/Torches
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Not all new rooms are guaranteed to appear, or up to their maximum number.
- For example, there may be anywhere from 0 to 20 Treasure Rooms, and 0 Powder Rooms.
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These new rooms will not replace Treasure Guardians â they occur in addition to the Treasure Guardians
- (i.e. you will get the same amount of Treasure Guardians as you did previously).
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The Underspire is being generated in the same manner as previously. It will not be any larger than the previous underspires â the new rooms will simply be replacing regular rooms/battles that would have been encountered while exploring.
- We understand that Underspires are large, and we do not want to make the event any bigger than it already is.
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Lanterns only double rewards given from the Victory screen, and not any rewards given in Treasure Chests.
Final notes
Underspire Treasure Guardian troops:
This is feedback I (Jeto) have been sharing from the community to the team around, players experiences with trying to collect these troops. There are no changes coming in 9.0, but the team has shared that they are looking at introducing the Underspire Sentinel troops into the Soulforge in some way.
Tarot troops:
In future, the team are also investigating an additional new room based around the Tarot Troops, whether that is somewhere they can be earned or purchased has not been established, as it is just the beginning of an idea currently.
Came up from discussions with our awesome BETA
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Itâs A Trap!: Defeat 10 Trap Rooms in the Underspire.
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Drums in the Deep: Find 5 Cursed Mines in the Underspire.
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Double the Powder: Find 5 Powder Rooms in the Underspire
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We have a new heroic Gem for a future Campaign.
- This will not appear till that Campaign is live.
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We have made some improvements to how the âUpgradableâ filter works in the Troop Collection menu; it sorts troops better, based on the types of upgrades they have available.
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We have changed the Level Troop Tutorial to upgrade Prisoner Luther instead of the Priestess.
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The Guild Activity button on the Guild Overview menu, will now get a â!â icon when there is a new activity to view.
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Players are unable to set up their Guild War defenses when using a controller.
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The max Upgrade option available was not behaving correctly if the troop only had a single trait upgrade available with traitstones.
- The Ascend all button is still missing, and currently aiming for 9.2 at the earliest. Will update the Known Issues article when we have a confirmed update
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Troop Upgrade filter listed troops inconsistently.
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Rewarded Ads button was not appearing on mobile.
- Rewarded Ads were not always running correctly.
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New players could experience a soft lock in-game by reaching the world map if they switch between inputs (e.g. Controller + Keyboard) during early tutorials.
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Guild ranks for a guild memberâs promotion/ demotion were failing to display in the promotion/demotion confirmation popups.
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PvP Global Leaderboard rewards were not being mailed out at weekly reset for some players
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Text was not always appearing correctly in conversations for Russian and Simplified Chinese.
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Issue where PvP Goal bonus VP was not added to PvP Season total
- We will be sending out global compensation for this, likely after the weekend
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Profanity filter for Guild Names and Guild Ranks to be consistent with Global Chat.
Final comment from me (jeto).. please save any questions till after the new Underspire is available to play, after weekly reset.










