Here are some cheeky spoilers for 4.7! We wanted to give everyone a head’s up, so please read on…
Guild Epic Tasks
We have introduced 6 new Guild tasks, Epic Guild tasks. These Epic Guild tasks are separate from the existing Guild tasks, and will not be replacing them.
Epic tasks will cost more than the base Guild Tasks. However the starting rewards will be greater value than Legendary tasks and the final rewards are only a little lower in value than a Legendary task, but overall, when a full set is completed, these new Epic tasks should provide slightly better value and also contain resources useful to end-game players.
Epic rewards will give different rewards from the base Guild Tasks:
Blue Epic Task - Chaos Shards
Green Epic Task - Writ
Red Epic Task - Treasure Troops
Yellow Epic Task - Tokens
Purple Epic Task - Colored Pet Food
Brown Epic Task - Ingots
When an Epic Task tree is completed it will give a Skill point bonus similar to the base Guild Task.
Blue Epic Task - 4 Armor
Green Epic Task - 4 Life
Red Epic Task - 3 Attack
Yellow Epic Task - 4 Life
Purple Epic Task - 2 Magic
Brown Epic Task - 4 Armor
The Guild Task list is now slidable so players can navigate between all the 12 different Tasks. The game will default the list to the first non-completed task in the list (similar to Challenges), to make it easier for Guilds to see which Tasks have not yet been completed.
Epic Tasks have a border so they are easy to identify them from base Guild Tasks.
Guilds will be able to set the priority across all 12 Tasks in the Guild Admin menu.
Guilds will need to complete all 12 Guild Task Trees to reach Legendary Tasks.
During the week that the 4.7 update is released, the Epic Tasks will be marked as completed, so any Guild that has already achieved Legendary Tasks for the week will not lose this progress.
(Before you go all illuminati confirmed, no this update will not be releasing next week. :P)
So now legendary tasks will be harder to unlock? Not sure how I feel about this. Seems like another nerf to tasks/resources? How much more gold will be necessary to unlock legendary tasks now? Double the current amount?
How many new players are in guilds that reach Legendary tasks each week? My guess would have been that those in such advanced guilds are mostly late- or end-game players, who don’t need traitstones and who already have (mostly) complete troop collections. I don’t think this is a big blow to new players.
we have plenty in our network.
the game punishes players for not joining old\strong guilds anyways, and with people eventually quitting there are always places in mid-range guilds, that are able to complete several LT a week on a regular basis.
And late game player don’t need treasure troops(unless there is a nerf to chaos portals incoming), tokens or ingots either, but here we are.
Endgamers that are interested in upgrading their hoard to higher levels to finish pure faction delves without potions are very interested in getting more high rarity treasures.