So there’s been plenty of discussions about traits lately, bad ones, good ones, repetitive ones.
So I wanted to stretch those creative muscles and see what people could think up for trait suggestion/replacements.
Here’s how I’m gonna go about it, list a troop, display the 3 present traits, the issues with said trait options, then my suggested trait(s) along with why they fit better.
Webspinner
• 1. Daemon Bond - Allied Daemons gain 2 Life
• 2. Sturdy - Immune to Poison.
• 3. Venomous - Poison enemies when doing Skull damage.
Sturdy and Venomous aren’t a great fit. While thematically fitting, they’re completely useless on a troop that poisons an entire team with one cast of their spell.
• 1. Daemon Bond - Allied Daemons gain 2 Life
• 2. Alert - Immunity to Silence. /OR/ Shell Defense (NEW) - Immune to Poison and Burning
• 3. Intoxication (NEW) - Deal double Skull damage vs. Poisoned enemies.
Sturdy needed another immunity entirely, or an additional one. I originally liked Alert, but some people may find it unfair to not be able to use The Shushing One on 'em, so I added my original idea of burn protection added for an option.
Taking a page from the Pyromania trait here, I came up with the idea for Intoxication (name pending) as a poison variant of the same ability. Considering how easy it is for Webspinner to poison an entire team, I figured it’d be worth obtaining some sort of boost from that.
You could complain that it’d make Webspinner too powerful again, but think about how difficult it’d be to achieve Trait #3 on a Legendary? I think it’s worth a little OP with that level of dedication. Especially compared to non-legendaries traits being far more reliable.
Got any suggestions? I’m sure it’d better help the staff understand what players are looking for instead of just what they don’t like.
Some good places to start could be Keeper of Souls, Moloch, or maybe even Drake Rider (poor guy).