Tiger King

My Yao is still in its original position on the board. I never took the battle, and it never disappeared, so I’ve just been rotating between the other three battle spots.

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Skipping all Yao here. 69 fights for 738 points. Should break even soon.

What?! Why did I do 20 Vault Keys during the Vault Event? :sob:

After 72 battles, I have 785 points. My daily totals can be fitted by a quadratic function: P(n) = 0.0831*n^2 + 4.933*n, where P is the number of points I expect after n battles. Unlike the Yao path, this should be deterministic—assuming that Hound battles follow a pre-rolled order and are not randomly generated for each player.

While I am much too lazy to do the checking myself, it should be possible to compare this function against the leaderboard and see whether no-Guai really is better than the alternative. Heaven knows my guildmates have been suffering mightily from Yao’s true damage while I blissfully ignore that battle at every turn.

Edit: as of this moment, the #7 player on the leaderboard has done 195 battles and scored 4502 points. The #9 player has also done 195 battles and scored 3411 points—almost 1100 points difference for the same number of battles! (My formula suggests that I would have 4121 points at this number of battles.) This is an astonishing, borderline appalling, amount of variation in score.

Fake edit: things are even worse at the top of the leaderboard. #2 has 7354 points on 254 battles, while #5 has 5466 points from 256 battles—nearly 2000 more points from 2 fewer battles. (My formula posits 6708 points.)

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@Saltypatra So, when are we going to get The Salt from the Vault???

Experience is the mother of good judgement, bad judgement is the father of experience. Next time you’ll know to wait until someone from the community has pulled a troop supposed to have been available after 3 - 4 weeks. :stuck_out_tongue_winking_eye:

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@Saltypatra
You came out and stated that a physical human selects which medals are the boost for the World Event weeks.
But what selects the parameters of the World Event themselves in terms of Troop Restrictions and our opponents?

Case in point. A majority of our battles this week were against a troop that was just released today…
Bounty Weekend - Hound of Yao Guai.
Which is unprecedented in regards of a troop that will eventually be in chests. A human would know that the troop is released on Friday. Your AI would just know that the troop enters the Kingdom pool that week.

Maybe it matters, maybe it doesn’t.

But if a Human selects what Medals will be used during a World Event before the AI decides the restrictions and the opponents. Then it certainly matters in terms of Entertainment, Difficulty, Functionality, and Player Retention. The 4 pillars your company should be worried about before Profitablity.

So, how did everyone do with Yao - No Yao? :slight_smile:

I played on two accounts and tried it both ways.

  • (BLUE) One account did tier II purchase and went for Yao, ended with 774 points with 69 battles done
  • (RED) the other account had tier IV and skipped Yao entirely (RED on the graph). Ended with 1183 with 92 battles.

Here’s my scores through the battles:

I had 3 early Yao battles that gave 2 cores (battle 14 and earlier), the following ones were all ones (did 23 in total).

Feels like both accounts played it right and got the most out of it given the gem spend. It’s weeks like this one that make me really appreciate the forums & GoW discord community :heart: Also, weeks like this one make me extra frustrated that stuff like this is not clear in any way in-game :frowning:

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I’m just here to offer Yao or Nao.

Once the Portals were closed the experiments were over. Sorry.

I still believe it all depends on Tier purchases firsts.
Luck factor secondary.

It doesn’t seem to ever force you to take a Yao battle though.

Among 28 Yao guys, only one was 30 point Yao guy :man_facepalming:

good guys Hounds :stuck_out_tongue:

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