When it comes to classes, not everything is equal. The following is a list of the 34 classes in the game. After this list, I’ll have a few other lists to narrow down a common problem… lack of diversity.
Class | Kingdom | Type |
---|---|---|
Archer | Forest of Thorns | Elf |
Archmagus | Silverglade | Mystic |
Assassin | Mist of Scales | Naga |
Bard | Pan’s Vale | Wildfolk |
Corsair | Blackhawk | Rogue |
Deathknight | Ghulvania | Undead |
Dervish | Drifting Sands | Monster |
Diabolist | Blighted Lands | Daemon |
Frostmage | Glacial Peaks | Fey |
Mechanist | Adana | Mech |
Monk | Shentang | Elf |
Orbweaver | Zhul’Kari | Elf |
Sentinel | Urskaya | Urska |
Shaman | Wild Plains | Tauros |
Sorcerer | Karakoth | Daemon |
Stormcaller | Suncrest | Stryx |
Sunspear | Pridelands | Raksha |
Thief | Zaejin | Goblin |
Tidecaller | Merlantis | Merfolk |
Titan | Stormheim | Giant |
Slayer | Dhrak-Zum | Dwarf |
Plaguelord | Darkstone | Human |
Hierophant | Bright Forest | Fey |
Warden | Maugrim Woods | Beast |
Warpriest | Leonis Empire | Human |
Dragonguard | Dragon’s Claw | Dragon |
Runepriest | Khaziel | Dwarf |
Knight | Sword’s Edge | Knight |
Warlord | Broken Spire | Giant |
Priest | Whitehelm | Divine |
Necromancer | Khetar | Undead |
Oracle | Divinion Fields | Centaur |
Doomsayer | Sin of Maraj | Daemon |
Barbarian | Grosh-Nak | Orc |
And now a list of all the troop types/races and how many classes they each have…
Type | # Classes | # Troops | % |
---|---|---|---|
Daemon | 3 | 82 | 9.6% |
Elf | 3 | 44 | 5.1% |
Dwarf | 2 | 27 | 3.2% |
Fey | 2 | 61 | 7.1% |
Giant | 2 | 37 | 4.3% |
Human | 2 | 85 | 9.9% |
Undead | 2 | 69 | 8.1% |
Beast | 1 | 128 | 14.9% |
Centaur | 1 | 18 | 2.1% |
Divine | 1 | 47 | 5.5% |
Dragon | 1 | 47 | 5.5% |
Goblin | 1 | 18 | 2.1% |
Knight | 1 | 72 | 8.4% |
Mech | 1 | 19 | 2.2% |
Merfolk | 1 | 25 | 2.9% |
Monster | 1 | 77 | 9.0% |
Mystic | 1 | 102 | 11.9% |
Naga | 1 | 20 | 2.3% |
Orc | 1 | 19 | 2.2% |
Raksha | 1 | 21 | 2.5% |
Rogue | 1 | 41 | 4.8% |
Stryx | 1 | 20 | 2.3% |
Tauros | 1 | 14 | 1.6% |
Urska | 1 | 18 | 2.1% |
Wildfolk | 1 | 39 | 4.6% |
Construct | 0 | 49 | 5.7% |
Elemental | 0 | 108 | 12.6% |
Wargare | 0 | 24 | 2.8% |
Gnome | 0 | 7 | 0.8% |
(Gnomes, Dooms, and Bosses excluded)
So why don’t we have any Construct, Elemental, and Wargare heroes? Well, I’m not sure. Is there a good reason for the lack of them? Absolutely not. In fact, Elemental is the second most popular troop type, representing 12.6% of troops. Construct is 10th at 5.7%, and Wargare is 19th at 2.8%.
Where are they all then? Let’s take a look, first at Constructs and their top 5 kingdoms (minus Guardians):
Class Type | Kingdom | Construct |
---|---|---|
Daemon | Karakoth | 5 |
Divine | Whitehelm | 5 |
Fey | Glacial Peaks | 3 |
Dwarf | Dhrak-Zum | 3 |
Giant | Broken Spire | 2 |
We already have 3 Daemon classes, so it seems fairly obvious that if there should be a Construct class, it would fit nicely into Karakoth. Sorcerer class could easily be reconstructed into a Construct class and it would be better than ever, especially given that the level 100 talent Master Build would effectively give your Hero also 10 life. Karakoth’s best front line is also a Construct, Wall of Tentacles. There’s also the fact that the best Mythic from Karakoth is Zuul’goth, which isn’t even a Daemon, it’s a Boss. Now, granted, aside from Wall of Tentacles, the other Constructs really suck (Golem, Tome of Evil, Void Portal, and Eldritch Guardian), but it doesn’t have to remain that way in the future. After all, it would be great to see a Mythic construct from Karakoth, as Lord of Slaughter is the first Mythic construct we’ve ever had.
On to Elementals:
Class Type | Kingdom | Elemental |
---|---|---|
Elf | Forest of Thorns | 15 |
Giant | Broken Spire | 12 |
Giant | Stormheim | 12 |
Monster | Drifting Sands | 9 |
Fey | Bright Forest | 7 |
While there are only two Giant classes, there are three Elf classes, so it’s fairly obvious that Archer should be an Elemental type from Forest of Thorns. It is worth mentioning that The Maraji Queen is the “Elementals start with 50% mana” troop, but it’s from Bright Forest, which has one of the two Fey classes. Furthermore, Maraji Queen is a Delve troop and doesn’t represent Bright Forest that well (only 3 Elemental troops from Bright Forest aren’t from Sunken Fleet delve).
Here’s an interesting note as well. King Avelorn is an Elf that starts all elves at 50% mana, but his damage is boosted by Elf, Elemental, and Beast allies, and he summons a random Forest of Thorns troop, not just Elves. Who else is an Elf? Archdruid, but she’s also an Elemental. She gives Life and Magic to an Ally, double the effect if it’s an Elemental.
And for those who don’t know, Archer already has the “Fast” trait, which starts it at 50% mana. There is absolutely no reason you need to have King Averlorn to start your Archer hero at 50% mana, it already does it, it’s only there for the other Elves (primarily the Elf Orbweaver class from Zhul’Kari and the Arachnaean Weaver mythic from Zhul’Kari in the L&D team).
So it makes absolutely perfect sense that the Archer class should be an Elemental instead.
And finally Wargare:
Class Type | Kingdom | Wargare |
---|---|---|
Beast | Maugrim Woods | 13 |
Tauros | Wild Plains | 7 |
Rogue | Blackhawk | 1 |
Human | Leonis Empire | 1 |
Knight | Sword’s Edge | 1 |
Here’s the funny thing about Maugrim Woods. It’s class is the Warden, one of the least used classes in the game. It has one of the worst and most boring “Legendary” traits, Ward, which gives all allies 5 armor. It’s level 100 talents are Harvest Moon, Armor Plating, and Thieves’ Guild, which affect Wargares, Mechs, and Rogues – and yet your hero is a Beast.
In Maugrim Woods you’ll find 8 beasts and 13 Wargare (with a lot of overlap). In fact, there are only two troops that are both Wargare and Beast: Fenrir and Wulfgarok. Wulfgarok is the Mythic which has the reworked Legendary trait “First Wargare” which gives 2 Attack and Magic to Allied Wargare on 4+ matches. Uh… so, not your Hero, because your hero is a Beast.
There are a couple things going for Warden being a beast. Forest Guardian starts all Beasts at 50% mana – but he’s a Divine Beast, so you lose any kind of Wargare synergy with him on your team (he starts Wulfgarok at 50% mana, but that means you now have two troops, yourself and Forest Guardian, who don’t benefit from Wulfgarok’s trait).
Fenrir gives Attack and Life to an ally, double the effect if the troop is a Beast – but remember, there are only 8 Maugrim Woods beasts to choose from, but 13 Wargare, and as I mentioned before, the overlap is incredibly small, so you’re limited to casting Fenrir at full power on only a handful of targets.
Then there’s also the Totem Guardian, which is actually not that bad. It creates 7 gems of a chosen color, and then barriers all Wargare. Except it’s a Wargare/Construct (makes sense), so your Hero doesn’t get Barrier… and its traits also only benefit wargares (2 armor and 2 life to Wargares). So it’s just awkward.
There you have it. Warden from Maugrim Woods should be Wargare, not Beast. Archer from Forest of Thorns should be Elemental, not Elf. Sorcerer from Karakoth should be Construct, not Daemon.