Currently, three hero classes do not exist in the game: Elemental, Wargare, and Construct Class.
I’m going to reference this chart in regards to classes/ troop type/ and talents.
Some of the other hero classes have extra representation, including 3 Elves, 3 Daemon, 2 Dwarf, 2 Fey, 2 Undead and 2 Giant. With that much leeway, its rather unnecessary for 3 main class types to be left out (not counting Gnomes, Boss, Doom etc.). I think I got all of the repeated typings, but if I left any out, apologies in advance.
It would be very hard to get an equal representation across the board, but this is pretty close. In that case though, some of the 7s have room to be adjusted and 5s could use more uses.
The three missing troop types do have matching Talent Tree level 100 skills.
Storms: Lord of Storms: Elementals gain 1 Magic when an ally casts a spell.
Forest: Harvest Moon: All Wargare Allies gain 2 Life every turn.
Knowledge: All constructs gain 10 Life.
So, how do we start this rebalance?
I feel like Wargare would be the easiest to adjust.
Out of the 21 Wargare in the game:
12 Maugrim Woods
5 Wild Plains
1 Sword Edge
1 Leonis Empire
With so many Wargare in Maugrim Woods, it makes sense to make Maugrim Woods the Wargare class.
That also means replacing the 1 Beast class in the game. That’s fine. Let’s move it. What’s our choices?
Using gowdb.com handy dandy troop + type + kingdom filtering, we have Beasts in these kingdoms:
7 Forest of Thorns
7 Glacial Peaks
8 Maugrim Woods
If we give Maugrim Woods to Wargare, then we can have a cold chilly Beast hero replacing an extra Fey or a Thorny Prick in Forest of Thorns replacing an extra Elf.
Suggestion 1: Switch Maugrim Woods/Warden hero class to Wargare, change the 3rd trait to Warden (you can keep the class name and 3rd trait name). Give it something like Gain a Barrier when matching Green Gems (the hero version of Totem Guardian). I don’t really care.
Switch Forest of Thorns/Archer hero class to Beast (sorry Elves, at least you have 2 other classes and King Avelorn). Traits can stay the same. Replace the Wind Talent tree with Chaos Talent tree or Stone Talent tree (both used 5 times). Stone talent tree gets a mention for Elementals though.
We have Forest/Water, Forest/Shadow. As much as I’d find Forest/Stone/Cunning funny and extremely good on Archer (Monk level of power), I think it would be more thematic for Beasts to be Chaos. Either is fine.
Class 1 solved.
The construct approach
The obvious answer is give The Guardians Kingdom Constructs lol. Oh well.
The other answer is that there is 4 Constructs in Karakoth. There is 5 in Whitehelm, but 4 are faction troops. That doesn’t really count…
The upside? Karakoth is one of three Daemon hero classes and has an underpowered 3rd trait. Perfect opportunity to fix it. The hero weapon is already the Daemonomicon, which can already be explained away as constructing things. (the weapon still needs a buff)
The Sorcerer already has Knowledge, Shadow, and Chaos, so it doesn’t need to be adjusted to have Master Builder.
Suggestion 2: Change Sorcerer to a Construct hero class. Change the hero name to Puppeteer (or something more Construct-like). Talents are surprisingly fine. Change the 3rd trait to be Construct themed. Something like All Constructs reduce damage from Spells by 50% or Explode a Gem at the start of every turn.
Class 2 solved. Very little effort needed, actually.
All that remains is the popular troop type Elemental
This one is a mess, but the solution is mostly obvious.
11 Elementals in Broken Spire
11 Elementals + 4 Faction troops in Forest of Thorns
9 Elementals in Drifting Sands
8 Elementals + 4 Faction troops in Stormheim
For reasons listed above, FoT isn’t a choice. Stormheim would be a choice, but it already has the popular Titan class. No reason to change that. Drifting Sands is an ideal place for Monster, so that’s not a good one.
Broken Spire is the best place for an Elemental Hero due to being the 2nd Giant class. (It can never get a 50% start because Titan has the trait! lol). I actually assumed Broken Spire would have changed to Elemental when Sheggra and a few others were type-shifted to include the Elemental sub-type.
The problem now is that the hero class is currently Warlord and isn’t very Elemental thematically. (War, Fire, Morale). Slayer already has War and Fire, so Warlord can be scrapped completely. Warlord also doesn’t have a good 3rd trait, it needs a complete do-over.
First, it needs to obtain the Storms trait to get the Elemental effect.
Fire is a thematically very elemental so Warlord can keep that.
The 3rd choice is tough and has 2 good choices.
I think the best fit thematically globally would be the Water talent which only has 5 uses. However. Water/Fire already exists with Sunspear and Water/Storms with Frostmage. However, Fire/Storm is a unique combination and Water would tie the other 2 nicely together. (Snap Freeze/Insulated or Fireproof/10 doesn’t matter/Storm Aura or Firestarter/Deluge/Lightning Strike/Fire Blade). An Elemental mage of Fire, Ice, and Lightning.
Stone/Storms/Fire is a possible choice and would be the Earth side of elements. It would also fit the image of Broken Spire well, but wouldn’t fit in as many places that are Elemental base. I’m sure Rock Solid + Lightning Strike + Fire Blade would be popular, but would be very similar in being Titan hero class (Stone/Storms). Still a typing I’m sure people would appreciate. (Impact/ Fireproof/ 10 doesn’t matter/ Storm Aura or Firestarter/ Rock Solid/Lightning Strike/ Fire Blade)
Suggestion 3: Change Warlord to an Elemental hero class. The name can stay. Change the talent trees to be Fire/Storms/Water or Fire/Storms/Stone. Change 2nd trait from Frenzy to Arcane. Change 3rd trait to something interesting. This one I have no real suggestion. I think the player base would love you forever if the Stone class variant got Entangle, Freeze, and Burn the First Enemy on Skull Hit. Entangle all enemies on 4/5 gem match would be a great fit for the Fire/Storms/Water variant.
With the removal of Warlord’s Morale, that talent tree has been evened out. We added a Storms to the Elemental class, so we ideally need to take it off a different class or it might be overly represented. War is now under represented at 5.
War 5, Storms 8
I think the best place to take Storms off of is Barbarian and replace it with the Shadow tree which only has 5 uses.
Disclaimer: Sorry Chunky.
Orcs are typically warlike forest dwellers that’ll surround their targets in the Shadows and beat them to a bloody pulp. They’re supposed to be vicious and vile and often backstab anything that moves for more power.
The Shadow Talent Tree will allow the hero to be Stealthy like Shade of Zorn and Barbarically get a Rising Shadow kill. Kind of like an Assassin, only more Bloodthirsty. This also gives the Barbarian a chance to not be in the first slot and still be helpful. Or it can be a nasty first slot stealthy troop, which would set it apart from other first slot heroes. Orbweaver with Forest/Shadow exists, but its not built to be a first slot.
I’ve suggested a location for Water, Stone, Chaos, and Shadow. I don’t know what gets used where (if it ever does), so I don’t know what’s left over. All I know now is that War is at 5. I could leave it at that and be done with the topic, but lets find a home for it and even it out.
I dropped Wind to 6 with Archer, I removed Morale off Warlord to drop it to 6. All that is left is 7 Storms and 7 Guardian.
I’d suggest taking Storms off Deathknight. I love Lightning Strike as much as anyone else, but Storms talent tree is not really doing much here outside of that. This gives a chance for the Guardian/War combination which actually doesn’t exist currently which would make for a strong first slot troop combination. The 3rd trait doesn’t actually do anything that a “Deathknight” would do.
Suggestion 4: Replace the Storms Talent tree on Barbarian for Shadow Talent tree.
Suggestion 5: Replace the Storms Talent tree on Deathknight for War Talent tree. Change 1st trait Undead Bond to Undying. Change 2nd trait Warded to Ice Armor (a tanky Deathknight). Change 3rd trait from Death Curse to something rewarding from player action, like Death Coil: Death Mark all enemies when an enemy dies.
That should clean up everything that I’ve touched.
I genuinely think this would open up a few more viable hero classes worth more contention.
Barbarian would be stronger
Deathknight would be stronger
Elemental class would exist and be strong
Wargare class would exist and be familiar
New Beast class would be familiar and be a bit stronger.
Construct class would exist and could be made interesting.
Hopefully, someone enjoys this useless rant.
Edit 1: Removed name change for Elemental/Warlord so that the hero class quest text doesn’t need to be renamed/rewritten.