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One of the lesser talked about 4.8 changes: troop types

One of the things I love seeing the most in patch notes is when they add/change troop roles. In 4.8, they updated Crazed Troll to Elemental/ Giant. This is an important change because it allows for more troop synergy with team bonuses, so I’m glad they keep things like this on their radar. That said, there are quite a few troops in the game that I feel need their type updated as well.

(Side note, one of my favorite troop type combinations is the beast and X, where the beast is something they are riding, like with Sir Quentin Hadley, Griff Stonefeather, Turtle Cannon, etc.)

First, let me talk a little bit about troop roles. The way I see it, there are two different categories for troop roles. There is the “race” and then the profession. Now, there are plenty of instances where there are weird combinations of both of these, but generally speaking you won’t find two professions mixed. There are vastly more races than professions though. The professions I would generally list as Knights, Rogues, Mystics, and sometimes Construct. Everything else is a Race (although sometimes a Construct is simply a Construct, but sometimes it’s a race too, like Dark Monolith is a Daemon Construct, but Gargoyle is just a Construct, even though they look almost identical).

There are also some races that can be very easily mixed, and others that can’t. It would be very difficult to have a Raksha Tauros or a Centaur Merfolk for instance, but it’s very easy to have things be Daemon, Monsters, Elementals, etc.

I think it’s perfectly okay for a lot of things to have just a race too. For instance, some humans are just humans, like Moneylender. Some beasts are just beasts, like Armored Boar. Sometimes Elementals should just be Elementals, and sometimes Elemental should also be a Profession.

Here are some I think need an update, which the bold being the addition.

  • Statue of St. Varitas - Divine / Construct
  • Stone-Shaker - Beast / Monster
  • Black Beast - Beast / Monster
  • Yeti - Beast / Elemental
  • Dire Boar - Beast / Monster
  • Manticore - Monster / Beast
  • Sharptooth - Monster / Beast
  • Marsh Raptor - Monster / Beast
  • Sandrunner - Monster / Beast
  • Trihorn - Monster / Beast
  • Ridgeback - Monster / Beast
  • Peryton - Monster / Beast
  • Scorpius - Monster / Beast
  • Behemoth - Monster / Beast
  • Kraken - Monster / Merfolk
  • Celetinous Cube - Monster / Construct
  • Chimera - Monster / Beast
  • Dementicore - Monster / Daemon
  • Mosasaurus - Monster / Beast
  • Scarabi - Monster / Beast
  • War Sphrinx - Monster / Mystic
  • Watcher - Monster / Daemon
  • Cockatrice - Monster / Beast
  • Zuul’Goth - Boss / Monster
  • Artema - Centaur / Knight
  • Herne - Centaur / Knight
  • Bul’Tauros - Centaur / Knight
  • Herdmaster - Centaur / Mystic
  • Horse Lord - Centaur / Beast
  • Abynissia - Daemon / Mystic
  • Abhorath - Daemon / Monster
  • Infernal King - Daemon / Knight
  • Psion - Daemon / Monster
  • The Silent One - Daemon / Knight
  • Cthyryzyx - Daemon / Monster
  • Envoy of Pride - Daemon / Beast
  • Erinyes - Daemon / Mystic
  • Terraxis - Daemon / Monster
  • Tzathoth - Daemon / Monster
  • Umbraxis - Daemon / Monster
  • Ancient Horror - Daemon / Monster
  • Gluttony - Daemon / Monster
  • Incubus - Daemon / Mystic
  • Soldier of Wrath - Daemon / Knight
  • Succubus - Daemon / Mystic
  • Ba’el - Daemon / Beast
  • Webspinner - Daemon / Beast
  • Borealis - Dragon / Elemental
  • Krystenax - Dragon / Mystic
  • Shadow Dragon - Dragon / Daemon
  • Venoxia - Dragon / Beast
  • Sylvanimora - Dragon / Elemental
  • Couatl - Dragon / Beast
  • Emperina - Dragon / Mystic
  • Volthrenax - Dragon / Elemental
  • Silver Drakon - Dragon / Mystic
  • King Highforge - Dwarf / Divine
  • Lord Ironbeard - Dwarf / Knight
  • Sparkgrinder - Dwarf / Mech
  • Ironbark - Elemental / Construct
  • Lava Elemenelta - Elemental / Construct
  • Djinn - Elemental / Mystic
  • Dust Devil - Elemental / Undead
  • Emperor Liang - Elf / Divine
  • King Avelorn - Elf / Mystic
  • The Widow Queen - Elf / Mystic
  • Faemark - Elf / Rogue
  • Sifu Yuan - Elf / Divine
  • Tuliao - Elf / Divine
  • Spearmaster - Elf / Knight
  • Dark Maiden - Elf / Daemon
  • Reaver - Elf / Rogue
  • Spellblade - Elf / Mystic
  • Glade Warden - Elf / Knight
  • The Mirror Queen - Fey / Mystic
  • Queen Mab - Fey / Mystic
  • Daughter of Ice - Fey / Mystic
  • Freya - Fey / Mystic
  • Green Seer - Fey / Mystic
  • Old Man Oakroot - Fey / Construct
  • Puka - Fey / Mystic
  • Domovoi - Fey / Beast
  • Frost Archer - Fey / Knight
  • Pixie - Fey / Mystic
  • Red Cap - Fey / Rogue
  • Snow Sprite - Fey / Elemental
  • Leprechaun - Fey / Gnome
  • Brownie - Fey / Gnome
  • Anoited One - Human / Knight
  • Avina - Human / Rogue
  • Khatib Tahir - Human / Mystic
  • Snake Charmer - Human / Mystic
  • Alchemist - Human / Mystic
  • Knopeshi - Human / Knight
  • Northrender - Human / Beast (the beast is dead, but…)
  • Musketeer - Human / Rogue
  • Sir Ebonheart - Knight / Daemon
  • Carnex - Mech / Beast
  • TED-1000 - Mech / Beast
  • Clockwork Sphinx - Mech / Mystic
  • Steam Turret - Mech / Construct
  • Bombot - Mech / Construct
  • Sentry Bot - Mech / Construct
  • Flame Cannon - Mech / Construct
  • Blast Cannon - Mech / Construct
  • Tankbot 2000 - Mech / Construct
  • TINA-9000 - Mech / Construct
  • The Deep King - Merfolk / Monster
  • Waverider - Merfolk / Knight
  • Kuotani - Merfolk / Knight
  • Mershark - Merfolk / Knight
  • Mantis Shrimp - Merfolk / Beast
  • Ahrimas - Mystic / Human
  • Algorak the Slayer - Naga / Beast
  • Tai-Pan - Naga / Rogue
  • Naga Queen - Naga / Mystic
  • Vassara - Naga / Mystic
  • Poison Master - Naga / Mystic
  • Setauri - Naga / Knight
  • Scale Guard - Naga / Knight
  • Dark Song - Orc / Mystic
  • Vor’Karn - Orc / Beast
  • Orc - Orc / Knight
  • Orc Veteran - Orc / Knight
  • Night-Slayer - Raksha / Rogue
  • Red Charlotte - Rogue / Human
  • Wind Archer - Stryx / Rogue
  • Ankhekt - Undead / Beast
  • Vargouille - Undead / Monster
  • Twisted Hero - Undead / Knight
  • Revenant - Undead / Divine
  • Skeleton - Undead / Knight
  • Black Bjorn - Urska / Knight
  • Ulfr Huntsmaster - Wargare / Beast
  • Wild Fang - Wargare / Beast
  • Moonsinger - Wargare / Mystic
  • Tracker - Wargare / Beast
  • Wargare Brute - Wargare / Beast
  • Gnoll - Wargare / Beast
  • Ranger - Wargare / Elemental
  • Savage Hunter - Wargare / Beast
  • King Silenus - Wildfolk / Elemental
  • Rubitressa - Wildfolk / Mystic
  • Blade Dancer - Wildfolk / Rogue
  • Plague Rat - Wildfolk / Beast
  • Tuskar - Wildfolk / Beast
  • Satyr Musician - Wildfolk / Rogue
  • Piper - Wildfolk / Rogue
  • Rattigar - Wildfolk / Beast
2 Likes

Finally, someone respect the Humanity of Red Charlotte

2 Likes

It’s kind of funny that Red Charlotte (Rogue) and Ahrimas (Mystic) got released how they did. They are the ONLY troops in the game that have a single “profession” troop type, when it’s very clear that they are Human.

1 Like

I’m Necroing my old thread because Enraged Kurandara just came out and it’s troop type is DAEMON / BOSS. Makes sense! But why isn’t Zuul’goth a Monster / Boss?

“Boss” isn’t really a troop type at all. It’s just a description of power.

2 Likes

Why a Monster / Boss though? I thought he was a Daemon all along (also being from Karakoth and having tentacles, multiple limbs and all)

Cuz he looks like a monster ;-D

But his description suggests he might one of Elder Gods… so why not Divine/Boss ?

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Good point!

Other than that i realy like that some troops are just “Dwarf” or “Undead” or “Knight”.

Not sure if i want most of troops to be mixed types… especialy anything below Epic, should stay as it is…

He would look like even more of a monster when people would pair him with a Dervish Hero so he starts with half mana…

In general I think you are probably adding Monster, Beast, Knight, and Mystic to a lot of troops that don’t really need it. Of course once they established that most Knights, Rogues, and Mystics shared a second (race) troop type, it doesn’t make sense to leave that off just a few. So I’m with you about Ahrimas and Red Charlotte.

I also very much disagree with adding Construct to pretty much all of the Mechs. Mechs and Constructs are two different things in my mind, one being a machine created by science and the other being a magical/supernatural creation that has been brought to life somehow (golems).

These two though, have always bothered me. It seems like they inherently need to be the second type too…