Let’s wait until after the 50% buff week to see how these troops turn out.
I really like Drake Rider’s 100% summon. Perhaps it should be a set level of drake, and not a fully leveled and traited one, but after this week, Drake Rider goes back to being niche, but perhaps good enough to make non-endgame dragon teams.
If Gar’Nok summoning 50% bonus troops makes him feel over powered, but I’d like to see how he pans out without the 50% bonus. If he’s spawning 22 gems, then that’s a bug, right?, since he says 7 of each.
Every week where we get the 50% bonuses, something seems out of wack. Then, once the bonuses go away, most troops settle in. 50% bombot week was un-fun. 50% Scale Guard, Paladin, etc, all way more dangerous than normal.
The 50% bonuses do shake up the meta, where the 25% bonuses don’t seem to.
I’d wait before crying wolf.
Sure they look strong. But so far orc teams are not very hard to beat. I don’t see anything here that will break the meta.
Oh no! Drake Rider summons 100%!!
So what? He won’t get more use for it.
It’s still a bench card that you’ll rarely see.
Orc veteran: Just as bad as I thought when I first saw it.
Drake: never used it base in a team, but as a spawn it’s better than the veteran.
Bone daemon: Nice spawn, wouldn’t use it base in a team.
Storms still suck so much. They should just spawn a few gems of their type at the start of each turn.
Drake will be using again. I have in the past… good for doing a lot of damage.
Orc - will continue to use again great for front line with the rage.
Orc Veteran - need to play around with different troops.
Bone daemon - send back to the stone age
Drake - seems interesting - need to see what his stats are when he’s not buffed
GarNok - Still not feeling the love to use this troop.