It was said with tongue in cheek. I’m not expecting anything. It’s a game, whatever it is, it is. No worries.
On treasure maps, you are preaching to the converted bud! I have well over a 100 at present. My kids like doing the treasure hunts though, so I let them crush them from time to time. However, I’m sure plenty of players rely on the treasure hunt as a source of resources. I know I eyeball it regularly, but just see it as a mini-game of time, with little resource gain, and no progress toward things I’m presently interested in. It’s a grind in the worst way. I’ve said elsewhere, it’s the equivilent of a slot machine… and as such, I think it needs an auto roll button if it’s to stay as is… that way, I can just have it auto calculate my 100+ maps and I can go back to what I want to be doing in the game.
When I say new mini-games could be fun, I mean just that - like Arena. It still lets me use cards, I still get class and character level rewards, and it has a mini-ladder or finite game parameter to get to end with. It’s a fun game type honestly. The problem with it at present, is that it’s rewards need updated and need to reflect the time spent in the game on average. If say the last couple of tiers had arcane trait stones in them - it would get played much more by a numbe of folks.
In my opinoin, I would embrace the idea of more mini-games that contributed to progression as we find core in the game, and that rewarded more on par with time spent. If I can build a team and just go farm a challenge or play PvP and make more, then I’m not going to play that min-game as I feel like I’m missing out and my time is not well spent in game.
However, I’ll always look to a fun gaming experience and new mechanic or event with a twist, if it’s equally rewarding as is found elsewhere and if I’m still leveling my class and character while gaining loots towards goals.
So a variety of different ‘game types’ letting the players explore their collection and making use of the many fun cards with valued rewards for the time spent - yeah, I’m all for it! Will it happen… we will see. I don’t think they are looking to build more grind and kill the enjoyment long standing players have come to enjoy. My guess is, sure there’s a balance, can’t give away the farm and still want folks to have some incentive to buy whatever and that won’t leave as long as they have a compelling environment. Some folks will always short cut and fast track… some folks will always pay finish out collections or gain traits they need / want… etc.
What the wider variety of mini-games do is keep the game fresh and give the player control to choose how they spend time. It also keeps them coming back for new and additional options as games, troops, kingdoms, etc are all refreshed.
There are any number of ‘mini-game’ ideas out there… imagination is the limit. Here’s a few examples, and hardly fleshed out or an exhustive list - just spit balling ideas that they could consider:
@Tacet does a youtube vid where he opens a gold key chest at a time, and build a team with the first 4 common cards he receives and throws down against folks at max level in pvp… okay, he has nearly everything at mythic, full kingdoms leveled, and has all cards traited… so, his ability to pull that off is different from the rest of us… but, a mini-game like this could be interesting somewhere… what if you rolled a set of random cards and all were full traited and full leveled and played as mythics… but, your pool was only those of the white / green value (initially). Similar to arena, you were presented a set of cards to draft from… but instead of only seeing 3 at a time, you got to pick from 4 or 5 at a time, to improve your curve chances… and, you get no hero option.
You cold also do a progression game, where no matter what you draft (different draft mechanic) round 1, you got lv 10 cards all rarity of white… Round 2 you received ascention to all cards to blue and max level, round 3 they all ascended to purple and you received top most trait, round 4 you receive all gold / legendary cards ascended and a second trait, round 5 you received a mythic ascention of all cards and final trait unlocked. You are paid on performance similar to arena, and AI’s deck is bosted along the way as well. Again, placing arcane trait stones in the mix…
What if there was a mini-game yet different again, but payout was based on how many troops you lost along the way… instead of earning loot, you draft or select or random roll a team… whatever… and you start with a full loot bag! However, you must finish all 6 or all 8 games… and with the mechanics in play… you are losing loot along the way if you lose troops during combat along the way. Your team refreshes and/or buffs or whatever between rounds… but the mini-game keeps track of your losses each match till complete, and you watch your loot fall away on the trail if you cannot maintain your team’s health each round. Just another fun twist idea.
I think possibilities with the kingdoms, with the environmental effects and with the quantity of cards are near endless to the prospects of mini-game possibilities.
Again - just some thoughts,