After much play and consideration of the new explore system, I would like to offer some feedback, please.
Firstly, I like it. Overall. But I find it difficult to play. So if I like the new system, why do I find myself resisting? It took me a while, but I can explain it better now. Early on I would have said ‘There is too much interruption in the gameplay’. But now I understand what all of those are doing to my desire to play.
I find myself having to force myself into each battle, and when a round is done, I want to leave, like I am driven towards the exit. Each new explore round is a whole new commitment that I don’t know if I am ready for, and is a new set of decisions to make about where I am going next, can the team I am playing with atm handle that new kingdom, should I change, do I even have time for a whole round right now – it’s a break to assess whether I should leave or continue playing.
I don’t want all the decisions. I just want to play. I get enough decisions everywhere else, I enjoyed having something to do that didn’t require so many of them. And explore used to be that. I used to sit for hours and just grind through explore battles. Now I find myself struggling to talk myself into going one more round. Because there is no ‘one more fight’.
I like Gems of War because there is a certain level of monotony to it. With the previous system, I could just keep clicking play and grind out some explores, without keeping track of how many have been done… until I have achieved a goal. Like, a certain number of traitstones.
It kept me in the game a lot longer. There was no constant assessment of anything.
It might be better for the very casual player, who only plays one round and then has to leave anyway, but if you have a few hours to burn, it only hurts.
Conclusion:
I still like the idea of the new system - on paper, it’s great. In theory, it’s much better than the old one. But in reality? There are too many exits in the gameplay, and I find myself driven towards them more often and actually playing a lot less, which is sad.
I hope there will be a way to remedy this at some point, but I am no developer - Im not sure how to smooth the bumps in the current system to make it easier to play continuously.
Thanks for your time and consideration.