I really enjoyed nearly all additions to Gems of War in the last 2 years and more. I really appreciate the ideas you are coming up with. Even though things like multi-gems, super-skulls etc. make the game even more RNG related than ever.
However, the addition of Kingdom Pass is something I don’t like.
My reason is simple: Every addition before felt like it embedded well in the daily play. I invest ~1 hour each day for enjoying GoW. I don’t want to/I cannot increase that by much. So I am already not playing anything the game has to offer (e.g. I do Arena only when it is part of the Artifact quests). Which brings me to the important point: Additions like new troops or new gem types is embedded into EVERY match you make. So these can be enjoyed by every one. Additions like the Campaign (Artifact quests) can guide us to try new/rarely played content in form of short quests. But time invest for solving them is short and even if the content is not likable, it is acceptible for that time.
But Kingdom Pass is much different:
The first challenge is that it feels OBLIGATORY. If you don’t make progress on a daily base, you must spend gems to proceed or fail to acquire important items which speed up your progess in other parts of the game (e.g. the kingdom pet, kingdom weapons,…).
This challenge is pushed into an obstacle as the battlecrasher only occurs in specific battles: PvP and Exploration. However, i have to say that spawn rate (never exceeded more than 5 battlecrusher a day) is flawed as:
PvP spawn rate: 0% in Guild War (5 battles each day, 30 in total, not a single spawn of the battlecrusher)
Exploration spawn rate ~20% (once for a run of 5 or 6 battles, depending if you exceed the 100 mythsstone budget) for less than 5 battlecrusher on a single day. Obviously, the last battlecrusher already has a spawn rate of less than 10% (had 10 matches without having the 5th being spawned)
There is currently no other way to spawn this specific battlecrusher and it requires activities which are not on my daily list: Exploration battles.
As a result, I currently use a AE death machine deck and run tier 1 explorations. It takes between 1 and usually 4 turns to win the match. A single turn (might be a slow player) takes about 10 seconds. So a match is about 30 seconds.
With current spawn rate, to have 5 battlecrushers, you would therefore need ~5(matches)*0.5(match time in minutes)*5(number of battlecrushers) => ~15 minutes extra each day, to just get 50% of the maximum and desirable progress. This is very close to being outrageous.
I think the idea for the Kingdom Pass is good. Don’t take me wrong on this. But it requires some rework to get enjoyable and embeddable into the daily game play:
- Increase the spawn rate of the first five battlecrusher to 100% in exploration. This way, you only need ~2-3 minutes of extra invest per day. Not really desirable, but better than current state.
- Stick with current spawn rate of this specific battlecrusher but allow it to spawn in ANY battle (excluding training). This is preferrable as the battlecrusher would now behave like most battlecrushers already do and embeds nicely into ANY play style we players might have!
Or is it really that you want to design content pushing long time players into playing tier 1 content just to be fast in solving mandatory content?