First I wanna say that I get most of what your saying - and this might be a bit longer of a post and for that I do apologize.
I understand that strain on the servers, and the logistics of that part, which is why they do not have this mode and why its not in the foreseeable future. -
And i can understand that diverting any resources to a live pvp 1v1 mode vs friends would yes take some from the development of new underworld factions and events that might otherwise have a plethora of services that would indeed be available, so I do understand that part of it as well and respect it - …
But as for the third point , with changing troops, you lost me - the mode is not a competitive mode, there is nothing for winning save bragging rights to your friends, its not meant to be a substitute for the PVP mode they currently have vs the AI - and yes it is currently entirely possible to bring in a team that can win without the opposing player having a single turn - and if that is how you wanna battle your friends, i suppose you can do it - you can fight their team and never give them a chance to take a turn - in doing so they wont fight you anymore and you earn - no rewards, because the mode would not be reward based.
However- it IS a way for you to put teams you might not normally go for vs your friends with you at the helm - and it allows you to test teams out for perhaps things that might work together that are not noted at first glace - or “long game” teams that do not start off with the intent to never give the other player a turn. Its a fun mode for friends, not a ladder mode to “ascend” in. Yes, if you have a great team that seems to be wrecking and wanna test it against your friend team that has Hellcat and Alchemist in it just to see if you can survive - thats on you and your buddy
That is why the suggestion was to face guild mates or friends - not for rewards, just bragging rights - to to allow people to play teams that are not the meta – Firebomb, Sunbird, Firebomb Hero with a hit all weapon does wonders for farming traits- but not a team I would take against to “test” vs a friend. Much like a fully traited Talcoa, Lord Ember, Valkrie, and Alchimist - where you cycle 3 colors for 4 matches and do 10 dmg each time you get one. then use Talcoa’s hit all ability to “finish them” But after a game or two of that your “friend” who was just testing a fun team - might not fight you anymore - It is after all just a fun thing - another mode and way to enjoy the game -
It was suggested before to make it gem orientated - you get X passes to fight friends a week , raised by VIP levels or bought with gems - and with no reward it is just a time/gem sink - but - the enjoyment of actually fighting a friend - maybe with your fav guys vs just a “fast team” is the point. Currently the point of the gem is “Grind” and that is great, win fast, kill quick, move on - because the AI does not care, and your earning gold, gems, souls, rewards, ect. This would be strictly for people who enjoy longer games vs friends - with monsters that they just really wanna use- no team uses Treasure Gnomes - as a base, but maybe you have a idea to make a fun team, (we do have a excess of team slots) - and its funner to face a friend, then the AI in general with teams that are not “all powerful”
What started this talk with me and my friends, was im lvl 500 or and have about 15 “team” slots sitting empty, I’m sure people who are in the 1,000+ level have more then that sitting empty - because your right there are “best in slot” meta teams that really just excell past the rest - leaving literately a ton of unused monsters that have decent abilities, but just don’t make the cut - you can play em vs the AI - but not half as fun when your friend joins and see your team of Treasure Gnome, Raven, Cedrick Sparklesack and Doomclaw - (not a real team, do not use it would suck, lol)
That is why the suggestion was mode - maybe a future mode - if anything so people can take a break from the AI when it gets it 10 turn cascade
and thank you for re-explaining -