Hm… that will complicate things for sure. Best strategy is to use all World Event sigils on Monday, play all 30 war battles, and back to world event again on Sunday once all GW matches are done?
Nah, seems like a lot of work. If anyone is catching me in my 10 minutes daily of World Event catch up, then good for them, I guess. My defense shouldn’t relied that much on Medals anyway.
If it lose more without a good Medals, then i will probably need a better team. Not that there is any method to know for sure if it’s even a main factor.
I assume this would be easier to understand if it said “25% of base value”. Or if it just said 4 + 1 per additional battle, 8 + 2 per additional battle, and 12 + 3 per additional battle.
As for GW medals vs World Event medals … I mean, I’ve been saying the system is dumb since before it was public, not sure how much more I can express that. Obviously this would function better if they were linked to individual teams … the same way a bunch of other things are already doing …
I guess for those really concerned by it, do World Event stuff on days you can see the opposing guild has already run up the majority of their GW fights against you. I will likely do this.
Considering we are restricted to Human types for the world event and blue weapons.
You get negative points for lazy design choices like choosing Mace for this task.
I’m aware not every task is designed to be done in the world event (clearly). But the tasks should have some sort of synergy… otherwise what the hell is the point of all the lore that ties in with the event? Is it just words to scratch that itch for players. Or can it actually matter game play wise?
This world event is vastly superior to all that came before it. The scoring makes sense literally for the first time. The troop and weapon selection is decent. Still they need to fix the meaningless choices on the map.
The “Skip” button during Task redemption is still grayed-out and does not work…so we have another week of watching every single star animation, apparently.