Royal Demand is…odd. Use it on an ally who’s just about to die (if you’re able to time it so that you’re not just killing an ally who could still be useful), hope that the gem creation doesn’t hand an extra turn to the AI, and hope that you get something useful? I’m sure there’s some concept or purpose to it, but I just don’t see it.
Why does Krystenax have 21 Magic if their ability doesn’t scale with magic?
What are people’s thoughts on Enchant? It feels like it will cause much faster game play, and bring troops that have higher mana costs more into the forefront of the game.
Yes, I agree. She could also be interesting with Crimson Bat because his skill improved thanks to the +2 Magic compared to BD.
Else, Mythic troops with higher mana costs . I think about Gard’s Avatar…
@Nimhain, will some existing troops will be reworked to add Enchant in their spell?
If matches were longer, I think it would have a lot of value. But with short matches or loop builds, it doesn’t do a whole lot.
Play some matches and count have many turns you take, but don’t count any from match 4 or whatnot. When I tested, my Kraken build was around 7 frequently. So if I somehow cast enchant turn 1, and don’t cast the enchanted troop until my winning turn, I’d get 6 total mana from it.