So uh... can we talk about Puzzle Quest 3?

I will be the dissenting voice to what the above players have thought about PQ3. I came into this game disappointed that PQ3 was going to a f2p model. Having played it for several weeks now, I found it enjoyable. Some points I want to address:

This game does not currently have a pay wall as someone above has claimed. Tacet has proven that you can complete the story mode without having to run up against a pay wall. There is non of that annoying energy system that many rpg f2p games have employed either. You can play the game as much as you want.

Loot boxes: Yes there are 5 (6?) lvls of rarity. However, the way they implemented it is more reasonable than in many other established f2p rpgs. Every 24 hrs you get 2 keys for the 2 lowest rare treasure chest. The higher rarity keys you can get through your guild and other means. Also, you can open any treasure chest no matter the rarity through the use of pets. Now the downside is that this is essentially 1 of the biggest bottle neck to progressing in the game. If you got that sweet diamond chest but not the key to open it, you will have to wait anywhere from 24 hrs and up (don’t recall how long pets take but it depends on rarity of treasure chest and rarity of pet). Also you start off with only 2 slots to hold treasure chest. If you have both slots full and find a 3rd treasure chest you can’t open, you are forced to sell it.

Story: So far I’m enjoying the story. The story is well done (I’m only on chapt 4 though). It does its job well by keeping me very involved in the story and hence the game. I want to know what happens next. Each location follows the format of an intro dialog, a battle or 2 followed by an interrim dialog, another battle or 2 and a final dialog.

Comparison to GoW: PQ3 has way more mini transactions than GoW. I’m still figuring out all the economies in PQ3. Guild is much more robust than the PQ3’s equivalent called kingdoms. Battles are generally shorter than GoW making this game much more pick up and play. PvP on the other hand is more robust than PoW.