[Reported] Skull damage not applied when exploded by giant gem

Platform, device version and operating system:
PC

Screenshot or image:
giphy

What you were expecting to happen, and what actually happened:
The giant gem explodes a doomskull, which explodes as well. I was expecting the front opponent troop to receive 5 damage from the doomskull. It didn’t receive any damage at all.

Might possibly also affect the amount of mana gained from other gems caught in the explosion, needs further analysis.

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Yep, I had the same happen - skulls exploded by giant gem deal no damage.

Mana gain from surrounding gems seems to be correct, as far as I noticed.

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Looks like the same visual bug where damage is applied correctly but isn’t updated graphically. It should correct itself next time the troop takes damage



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I’ve witnessed a few cases now, where enemies died at the end of my [Edit: Or due to effects like poison and burn, sometimes their] turn because of damage, that was caused by a giant gem explosion earlier. So as stated above, it is a visual glitch, possibly including a calculation delay, but the damage is not lost.

P.S.: As usual with small numbers and their influence, it is the easiest to replicate it in the arena.

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Hey all,

Reported this one to the team this morning!

Thanks for including these great gifs and screenshots :sparkles:

Jeto (she/they) - Support Human :woman_mage:t2:

Update: Fix for this should be going live with 6.6

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