True, but it’s the frequency of these mistakes that people get the most frustrated over. For example, a new trait that does literally nothing or immediately crashes the game, or a new troop that starts automatically banning everyone. At least two of these are things that should have been immediately rejected by QA and sent straight back to the coders to fix, yet “somehow” they made it through to end-user release prompting immediate complaints.
(insert famous adage about prevention vs. cure here)