Hi, i would like to suggest an option to ‘track’ one troop if it doesnt have all 3 traits and enough traitstones to fully upgrade for them, add that option in troop>upgrade>traits menu.
Once checked, it will track your gained traitstones after battle/chest opening and show your progress on filling this troop’s requirement for traitstones
For example,
you ve set, say, snow guardian from glacial peaks to track, having 2/3 traits opened,
having 22/26 minor earth traitstones on hand, 171/8 major earth, 2/3 arcane forest.
So when you obtain either minor earth or arcane forest, it will pop up a mini portrait/card of that mob
with progress bar on traitstone you ve just obtained, and it will show, for instance, 3 bars with
22/26 minor earth
171/8 major earth
and 2>3 arcane forest filling after you have newly aquired one
.
Currently i just have to keep that info in notepad and alt/tab after every successfully obtained resource and note it there because otherwise you quickly loose track of resources and start to forget what you do and your mind wanders lol
At the Moment also gowdb.com is allready a great alternative to track your stones.
tbh i dont see much difference between alt-tabbing to gowdb or alt-tabbing to notepad to keep track of your traitstone aquisitions/progress toward next troop trait. or if im wrong, please elaborate.
Well, but you must think there is a big community that plays on console and cant do that.
Althought, an interesting feature request but not an urgent one.
Use a notebook and a pencil so you don’t have to alt-tab to anything. Notebooks are even cross platform and support cross play!
Here’s how I accomplish this right now in game actually: my farming team is near a slot that is always “the next 4 troops I want to trait”. So when I lose track of where I am, I pretend I want to edit my team. That puts me in the Troops menu right next to a team with the troop I want to check.
I like the idea of your feature, but it’s pretty complex from a UI perspective. The devs like writing big features that involve new ways to spend currency. Small UI improvements that already have alternatives don’t tend to get a lot of traction. I think you’d catch their eye more if it cost you 50 gems to change your target troop more than once every 24 hours.