Poll ALL PLATFORMS - Increasing the cost of starting a Guild

Ha! Now everyone is going to think I paid you to directly showcase one of my points. :grinning: Anyhow thanks for your perspective, and Welcome back.

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putting more roadblock to create a guild may send the wrong idea that guild is for rich, high level and serious player only. you may feel like 1m is nothing to be concern, but for new player who has no idea about the game, they may see it as unreachable or worse, pay-to-play/win feature.

You said it yourself mate. They have no freaking idea about the game and what they are getting into with guild leading.
Out of all the guild out there,i can guarantee you that 90%+ of them were created by people who did not have any idea about the game. And out of those guilds made by those kind of players, 90%+ is still probably with 10 or less members.

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maybe they weren’t looking to climb the leaderboard or to lead a great guild. maybe they were trying to play for fun with family and friends.

And the issue is larger then you think. As a guild leader, i know the truble that even top guilds go through to find good new members. Why?

Because at least 20% of good active players is stuck in half active guilds. You know whats the general comment of people joining Mean Machine? “God i was the only active in my guild. In few weeks of being here i got more then i ever got in the way less active guild.” People are literally stunned by the difference and most don’t even expect such a huge change for better.
But what with those that don’t decide to join someone more active and just quit the game because they get frustrated with all their acticity brining them nowhere?

Now add some more active players that decided to form a guild while they had no idea about the game. But they are very active and their guild is still alive. They manage to snag a good member or 2, and a few not so regular players. There you have more of active players stuck in not really active guilds.

And so on, and so on.

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That post reminded me about logging in ps4 and seeing my guild with one other random person that hasnt played in over a year still in an “active” guild lol. I don’t play on Playstation much anymore mainly because I like being able to play when not at home. That is only reason I quit and went to pc/mobile. Too bad we probably will never get all platforms to sync accounts.

I cringe everytime this particular word is incorrectly used. Do not be offended, but I hope you guys use the correct form next time. And these are from this thread alone.

Don’t hate please! :innocent:

Lighten up, man. I know you’re not meaning to be harsh, but both Anna and Don are working in their second (at least) language.

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  1. How is it possible I’m not singled out in that list? I’m constantly making errors.

  2. Lots of people on these forums are not native English speakers, give 'em some slack.

  3. This is a forum for Gems… :grinning::grinning::grinning:

  4. Edit: Sniped.

I would not know that English was their second language by the way they were making their point as most of them were fairly good.

I think that by letting them know what the mistake they keep making is, then they will improve. There is no malice behind my words.

Most of the forums I have come across, not only Gems, I see people using the word “then” in place of “than”.

If I can point this out and people starting using it correctly, then my job is done.

You can either take offense and keep your head in the sand or just laugh it off and appreciate someone actually cares enough to point out a mistake so you can improve.:blush:

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I agree with you on the a mil is too high. It will be a good thing to raise the costs of starting a guild, but that seems a bit hectic.

I am from Serbia and yeah, English is not my language. Not only that, the way we write is not only different but its actualy opposite so writting can be very hard for me. You have letters that you writte but not pronounce, we don’t have those kind of things. Our writing 100% matches the letters we say. We have no spelling competition because from the moment a child learns how to write, that child is able to write down any word exiting in my language without an error :slight_smile:
I do know than and then are different, but i do not know how, and to me as a foreigner those sound identical. Do tell me correct way of using them :slight_smile:

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you can’t increase the cost, Intrim would not be able to afford them anymore :slight_smile:

If new players start as a group, they might want to have their own guild, so it has to be affordable

which word?
look i dont mind “perfecting” my english but reading my own quote doesnt help with that :sweat_smile:

if you bolded and maybe corrected something i could benefit? :stuck_out_tongue:

edit: i guess i found it

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Wow, I seem to be in a huge minority on this one according to the poll.

I believe that the actual problem is the lack of information provided in game bout how essential guild are to the collection building aspect of the game. Some people only want the social construct and play super casually, and thats a perfectly valid choice. My brother and his group, for example, have a small private guild with three people that gets basically nothing done task wise week to week. They are aware and don’t care that they would be far better off joining even a “casual” guild, they just want their own little space where there are no expectations. Its not hurting anything by existing because its private.

As for the people actively recruiting for their start-up guilds, again, the problem is that they have no idea what they are doing or give up too easily. Having a cost-prohibitive barrier to entry is one way to weed out the less-dedicated and less experienced, but there will still be turn over regardless. I think this solution is unfairly punitive to people that have explored their options because the line is so arbitrary. Level and disposable income are far from foolproof indicators of either of these as everyone I have introduced to the game knows the value of a guild from level 1 whereas I’ve seen many many clueless players above level 200.

Which leads me to one of the other big problems - the open join system combined and the ingame guild search is terrible. Guilds that are basically dead but still open invite are indexed. You have three choices to search by, none of which give you any idea what is expected for any given guild. You can’t search by name. A lot of people won’t immediately seek out chat for help to use a feature that is clearly already there in front of their face, but they are doing themselves a huge disservice by attempting to join any random guild. And again, the purpose of a guild (read: resource mill for most, not social organization) is not made readily apparent through in game-means.

Bare minimum, guilds with a >= 50% inactive roster (games and donations, not “clicked tribute once to reset the guild roster activity check”) for the past two weeks should not be indexed. This is a pretty easy requirement for any active guild, and an up front indicator of whether the guild is even remotely managed. Unmanaged, dead or dying guilds should not be absorbing new members through the broken guild search system. Also, all the guild’s stats should be readily available before joining. As in, the level their tasks reached the last two weeks, or at least the total gold donated and average gold donated. Possibly trophies earned also.

Basically: raise awareness, not costs. And fix the in game guild search system.

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Or… and this is a BIG or… let people play how they want. Create any guild they want. Disband. Join another. The choice is in each players hand. Don’t tell them what they can and can’t do. If they want to join a low activity level guild then they should have the option to. If people want to find an active guild they will look in the forums or ask in chat in game.

I’m all for a better guild finder system. But do not raise the guild requirements for creation… there’s no harm in having a ton of guilds. The best ones will rise and the low ones will fall and people who like being in the lower guilds for whatever reason should be able to without a massive price tag for creating those guilds.

Plus how unfair would it be to suddenly make this cost? What about pre existing guilds? They should have to pay or else get disbanded if this were to ever go through live. The owner would need to pay it. Just like how the owner would need it to make the guild.

All around I don’t agree with this at all. Not that my opinion matters because I’m on break. But I do sometimes drop in the forums…

I remember when I started my guild a year ago it was 1000 gold, so they definitely upped it, but I think 100,000 is perfect for now.

I will gladly pay any amount they imply, even if it was a million gold, I would make sure it happened asap, I’m sure all other top guilds would do the same thing, even tho we put our time in, I’m sure it would get done.

Don’t worry @DonBoba and @Annaerith, most of us find your posts very readable and worthwhile contributions, much more thEn posts about grammar. And as @DonBoba knows with me, if I have any personally directed things to mention, that’s what private messages are for. Since if my goal is really to help you, there’s no need to take a thread off-topic to say it publicly. So keep up the good work!

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Bumping so we get new voters

I don’t like grammer nazi’s and if I had my way I’d have the Moderator delete anything that was related to someone pointing out another person’s flaws.

Mithran I like a good chunk of your post. The guild system has several huge flaws. I’d suspect that the reasoning for why it sucks so bad will come down to a financial statement. Guild systems are a great way to get people to step up and play a game. However they suck for developers because they are a huge strain on servers, they suck down bandwitdh faster than a teenager on pornhub, and they are expensive to maintain because you practically have to employ a DB guy to keep the whole thing running.

As to increasing the cost, its not just about weeding out people. It’s not about people who even after 200 still have no clue how to play the game. It’s a simpler approach for the developer to patch a problem. Yes I would love to see what you wrote put into place. However what you are asking for is not simple at all.

The problem is a simple one, time and money. This game has a roadmap, the developers sat down a long time ago and plotted out where they would like to go. So most new feature requests that get answered are the ones that are easy to impliment. The guild system is already in place to do what you are asking for would require a complete overhaul and I would agree completely with you that it needs it. However by going down this road the chance of actually getting it done would be slim.

What I’m recommending in this thread still isn’t what I would really like to see done, but it is a compromise that in theory should have minimal impact on implimentation. The only thing that it requires on the programmers part is to increase the cost of starting a guild. Even the task for joining or starting a guild could be left alone as it doesn’t express a value that needs to be changed. People tend to forget that simplicity is usually the easiest way to get something done. As much as I would like to see the whole guild system rewrote we have a far better chance if we keep it simple to fix.