Patch notes for April's 1.0.85 update (PS4, Xbox One)

Many of you have been waiting to hear more on the changes we’re introducing to the console versions of Gems of War with the upcoming 1.0.85 update. We’ve released a few details so far, but this list offers a full rundown of everything you’ll see in the game once we launch the patch:

New Kingdoms:

We have 3 new kingdoms coming! Grosh-Nak will be available first, with Wild Planes and Darkstone following in the next few weeks. Each kingdom will unlock with the start of a weekly event focused on that kingdom.

Traits!:

Traitstones have come to the console world with 1.0.85! All troops now have 3 traits, which are unlocked by using traitstones. Traitstones are earned from fighting battles, unlocking chests, and in new shop bundles. Legendary troops each have a unique trait not found on any other card!

New Level cap for troops!:

Troops may now be trained beyond level 15, according to their rarity. Rare troops may reach level 16, Ultra-Rare troops 17, and Epic troops may be trained to level 18. Legendary troops may train to 19, and the new Mythic rarity cards may be trained all the way to 20!

Troop Ascension!:

Extra copies of troops may still be disenchanted for souls. But now extra troops may also be applied to “ascend” your troop - giving it a power boost and becoming one rarity higher! This is the only way to reach the new Mythic rarity. With enough copies, even a lowely common troop may become a Mythic level 20!

For a video explaining traits, levels, and ascension, check out this link: https://www.youtube.com/watch?v=RKLi9QSFK20&feature=youtu.be

Chests!:

The chest screen has been totally redesigned for 1.0.85. We now have 5 types of chests, with 5 types of keys. Each type of chest has a unique set of rewards.

  •         Gold Chests: Can be opened using gold. Gold chests have a chance to give Common Troops, Rare Troops, Common Traitstones, Rare Traitstones, or Resources.
    
  •         Glory Chests: Can be opened using Glory. Glory chests have a chance to give a Rare or better troop, or a Major (or better) Traitstone.
    
  •         Gem Chests: Can be opened using gems. Gem chests have a chance to give Ultra-Rare or better Troops, or Runic or better Traitstones. Gems chests have a 4x chance to get Legendaries, compared to glory chests.
    
  •         Event Chests: Can be opened using Gems. Rewards are influenced by the weekly event.
    
  •         VIP Chests: Can only be access by VIP Members. Offers a very limited pool of high-level items.
    
  •         All chests now give only 1 reward rather than the previous 3.
    
  •         Player who have left over keys will gain new keys from the new system 
    
  •         Iron Keys = 1 Glory Key + 2 Gold Keys
    
  •         Magic Keys = 1 Gem Key + 2 Gold Keys
    
  •         Players not wanting to sit through all the chests opening, will be able to use a button to skip through the chest opening and go straight to the list showing all the rewards earned.
    

Kingdoms:

Kingdoms have had a graphical update on the World Map, and kingdom levels have changed dramatically.

  •         Kingdoms now gain Power Levels, each Power level is represented by a Star (with a maximum of 5 Stars).
    
  •         Kingdom Power increases the gold or tribute rewards of that kingdom.
    
  •         Players can unlock Kingdom Power Levels by collecting, leveling, and traiting up troops from that kingdom!
    
  •         Kingdom levels are now upgraded with gold. Each level gives you mastery levels, and level 10 gives all of your troops a permanent stat boost!
    

VIP System

  •         Players can now earn VIP points from spending real money on the game. Any Player who has spent money in the past, will earn 5 VIP points for every $1 spent.
    
  •         VIP points allow the player to gain VIP levels.
    
  •         VIP levels gives bonus gems to your purchases, bonus XP/Gold/Souls in game (on top of armor bonuses), and daily rewards!
    
  •         VIP members will have exclusive access to the VIP Chests at VIP Level 5.
    

PvP Balance:

  •         Successful invasions now instantly reward 3 Glory.
    

Combat Changes:

  •         Burning, Frozen, Deathmark, Barrier and Disease status effects have been added.
    
  •         Poison damage may now kill a troop.
    
  •         Silenced troops no longer have their mana drained.
    
  •         All status effects other than poison wear off over time, with a 10% chance (additive) each round.
    
  •         Burning deals 3 damage a turn.
    
  •         Frozen troops may not give extra turns, even by matching 4 or 5 gems!
    
  •         Deathmarked troops have a 10% chance to die each turn.
    
  •         Troops with barrier take 0 damage the next time they would take damage.
    
  •         Diseased troops gain only 1/2 mana from gems.
    
  •         4 and 5 gem matches now use your hero's mana surge chance, rather than using a fixed chance.
    

To support the new kingdom bonuses, and the new troop levels, most troops have had significant changes made to their stats & spells. You can find a full list of these changes below, or by visiting the recent PC/Mobile 1.09 patch notes.

Troop Balance
Alastair

  • Mana color change from Blue/ Purple to Red/ Blue
  • Boost ratio increased from 1:4 to 1:3
  • Mana cost reduced from 14 to 12
  • Gain Barrier for himself
    Ancient Horror
  • Now gains Magic at level 14
  • “Gain 3 Attack if the enemy dies” changed to “Gain 6 to a random Skill if the enemy dies”

Archon Statue

  • Bonus damage when damaged increased from 6 to 8

Atlanta

  • Now gains Magic at level 12
  • True Shot Trait has been changed to Armor Piercing

Avina

  • True Shot Trait has been changed to Armor Piercing
  • Agile Trait has been changed to Warded

Aziris

  • Mana cost increased from 5 to 6
  • Spell will now refill his mana if there is 10 or more Purple Gems on the board.

Banshee

  • Increased boost ratio from 1:3 to 1:2

Berserker

  • Changed his random damage to scale at both ends by magic. This means that his lower damage amount will also scale with Magic, not just his high damage amount.

Black Beast

  • Spell has now create 6 Skulls each time he casts his spell
  • Mana cost has been reduced from 13 to 12

Blast Cannon

  • Mana cost reduced from 14 to 12

Bone Dragon

  • Reduced boost ratio from 1:2 to 1:3

Bombardier

  • Spell now has a 30% chance to burn the enemy

Bul’Tauros

  • Now gains Magic at levels 7, and 11

Centaur Scout

  • True Shot Trait has been replaced with Fast

Chimera

  • Changed Entangle enemy to Burn enemy

Crimson Bat

  • Mana cost from 16 to 15
  • Now gains Magic at levels 12

Cthyryzyx

  • Agile Trait changed to Death Touch

Dark Maiden

  • Increased base spell damage from 0 to 2

Dark Master

  • Mana cost reduced from 14 to 13

Dimetraxia

  • Burn chance increased from 25% to 30%

Dire Wolf

  • Spell now gives an extra turn if there is 10 or more Green Gems on the board.

Dokkalfar

  • Spell has been reworked. Now deals damage randomly split amongst enemies and summons a Giant Spider troop. No longer gains Magic from spell.
  • Mana cost reduced from 15 to 13
  • Mana colors change to Brown/ Purple

Drake Rider

  • Increased boost ratio from 1:3 to 1:2

Dryad

  • Mana cost increased from 8 to 10
  • Reduce Green Gems created from 9 to 8
  • Life gain increased from 3 to 5
  • Gives Barrier to Ally

Dwarf Lord

  • Increase Armor gain if the enemy dies from 4 to 8.

Dwarven Miner

  • Spell now has a 25% chance to give 100 gold

Elwyn

  • Spell changed to scale of Magic, and boosted by Yellow Gems destroyed.
  • Base spell damage increase from 0 to 2
  • Boost ratio is 1:1
  • Now gains Magic at levels 1, 10, 12, and 15

Emperina

  • Now gains Magic at levels 5, and 12

Fenrir

  • Mana Color changed to Green/ Blue
  • Mana cost reduced from 13 to 11

Ferit

  • Now gains Magic at level 12

Finely

  • Mana Colors changed from Red/ Green to Green/ Yellow
  • Mana cost reduced from 12 to 10
  • Base gold amount increased from 2 to 5

Flame Cannon

  • Spell now has a 20% chance to burn an enemy

Flesh Golem

  • Mana cost reduced from 14 to 12

Frost Giant

  • Mana Colors changed to Blue/ Brown
  • Spell now Freezes the enemy
  • Air Brand Trait has been replaced with Water Brand

Gar’Nok

  • Reduced spell damage to allies from 3 to 1

Ghoul

  • Agile Trait replaced with Human Slayer

Giant Spider

  • Spell has been reworked. Now transforms a chosen Color Gems to Purple and summons a Spider Swarm troop. No longer gains Life from spell.
  • Mana cost increased from 9 to 13
  • Now Gains Magic at levels 2, 3, 5, 6, 8, 9, 12, 13, 14

Glade Warden

  • True Shot Trait has been replaced with Armor Piercing
  • Agile Trait has been replaced with Nature Spirit

Gnoll

  • True Shot Trait has been replaced with Grudge

Golem

  • Armor reduction now scales of Magic, boosted by Brown Gems destroyed.
  • Now gains Magic at levels 1, 10, 15

Gorgon

  • Mana cost reduced from 12 to 10
  • Now gains Magic at levels 11, and 14

Grave Knight

  • Increased base spell damage from 1 to 2

Griffin Knight

  • Now gains Magic at level 11

Hag

  • Mana cost reduced from 10 to 9

Hippogryph

  • Change double damage to entangled enemy to deal triple damage to enemy Hunter’s Mark

Hydra

  • Mana cost reduced from 18 to 17

Ice Witch

  • Now gains Magic at level 11
  • Spell now Freezes the enemy.
  • Mana cost increased 9 to 10

Jarl Firemantle

  • Now gains Magic at levels 11, and 14

Keghammer

  • Spell deals double damage vs. Giants
  • Magic reduction increased from 3 to 5.

Knight Coronet

  • Now gains Magic at level 13
  • Spell now target the first and last enemies
  • Increased boost ratio from 1:3 to 1:2

Lady Sapphira

  • Now gains Magic at levels 11, and 14
  • Agile Trait has been changed to Chill Touch

Lamia

  • Mana cost reduced from 9 to 8
  • Now Gains 8 Mana if an enemy dies

Lance Knight

  • Mana cost reduced from 9 to 7
  • No longer gains Magic at level 12
  • Increased boost ratio from 1:1 to x2

Mist Stalker

  • Changed “Restore 10 Life if the enemy dies.” to “Gain 6 Life if the enemy dies.”

Moloch

  • Pyromania Trait has been replaced with Fire Link

Musketeer

  • Now gains Magic at level 14

Night Terror

  • Increased boost ratio from 1:3 to 1:2

Nymph

  • Spell now reduces enemy armor (scaled by magic), as well entangling them.
  • Mana cost reduced from 10 to 6
  • Now gains Magic at level 1, 10, and 15

Orc

  • Siege Trait has been changed to Doom
  • Agile Trait replaced with Grudge

Orion

  • True Shot Trait has been changed to Orion’s Legendary Trait

Owlbear

  • Mana Colors Changed from Green/ Yellow to Green/ Brown

Pegasus

  • Now gains Magic at levels 11, and 13

Poison Master

  • Now explodes multiple Green gems (scaled off ½ magic)
  • Mana cost increased from 9 to 11
  • Now game Magic at levels 1, 10, 15

Priestess

  • Spell now gives Ally Barrier

Psion

  • Mana cost reduced from 16 to 15
  • Now gains Magic at levels 11, and 14
  • Increased Mana drain from 4 to 5

Ranger

  • Increased damage randomly split amongst enemies from 6 to 8.
  • True Shot Trait has been changed to Armor Piercing

Raven

  • Spell now give extra turn as well as Mana if the enemy dies.

Revenant

  • Mana color has been changed Red/ Purple to Blue/ Purple
  • Spell has been changed, now deals damage to the last troop, boosted by Skulls on the board. Will inflict Death Mark on a random enemy.
  • Mana cost has been increased from 10 to 12

Reaver

  • Fire Spirit trait has been replaced with Nature Spirit

Rex Warrior

  • Spell has been reworked, now deals damage to an enemy and cleanse himself. Gains Attack if the enemy dies.
  • Mana cost increase from 8 to 10
  • Now gains Magic at Levels 4 and 7

Rhynax

  • Now gains Magic at levels 11 and 14

Rowanne

  • Increased boost ratio from 1:1 to x2

Sabertooth Lion

  • Mana cost reduced from 9 to 8
  • Magic Gain from enemy kill increased from 2 to 5

Salamander

  • Now gains Magic at levels 5 and 10

Satyr

  • Mana cost reduced from 9 to 8

Scale Guard

  • Increased base spell damage from 2 to 3

Scarlett

  • Mana cost reduced from 14 to 12
  • Now gains Magic at level 11

Shadow-Hunter

  • Increased boost ratio from 1:4 to 1:3

Skeleros

  • Mana cost increased from 8 to 13
  • Spell has been changed so it now doubles the number of skulls on the board. Spell does not scale off magic.
  • No longer has any magic.

Skeleton

  • Gain Attack changed to Gain Armor.
  • Increase base Armor gain increased from 1 to 2

Sparkgrinder

  • Spell gives double effect to Constructs

Spider Swarm

  • Mana color changed to Red
  • Spider Swarm is now common troop from Zhul’Kari and will appear in Chests

Steam Turret

  • Now gains Magic at level 11

Stone Giant

  • Now gains Magic at levels 11 and 14

Summoner

  • Mana cost reduced from 14 to 13

Sylvasi

  • Increased boost ratio from 1:5 to 1:3
  • Mana cost reduced from 14 to 13
  • Changes Blue Gems to Purple instead of Yellow

Tankbot 2000

  • Now gains Magic at levels 11, 12, and 14

Tau

  • Spell now deals damage to an enemy. If the enemy dies Tau gains 4 to all Skills.
  • No longer gains Magic at level 11

Tauros

  • Increased damage to second enemy when Tauros damaged from 5 to 8.

Terraxis

  • Increased boost ratio from 1:4 to 1:3
  • Now gains Magic at levels 5, and 12

The Silent One

  • Mana Cost reduced from 18 to 16
  • Increased starting Attack from 4 to 5
  • Increased starting Life from 3 to 5
  • Increased starting Armor from 2 to 3

Tyri

  • Spell now destroys Gems of a chosen color (scales off Magic), Gold gain is now 5, and she has a chance to give a Treasure Map.

Vampire Lord

  • Now gains Magic at level 11

Warhound

  • Now gains Magic at levels 11, and 13

Warlock

  • Increased boost ratio from 1:3 to 1:2

Watcher

  • Now gains Magic at level 13

Winter Imp

  • Increased boost ratio from 1:3 to 1:2
  • No longer removes Blue gems from the board

Wolf Knight

  • Bonus damage if enemy is wounded increased from 3 to 6
  • True Shot Trait has been replaced with Armor Piercing

Weapon Balance
Crescendo

  • Mana cost increased from 14 to 15
  • Magic gain increased from 1 to 2
    Eternal Flame
  • Mana Cost increased from 6 to 8
  • Now converts a Gem to Red, then create 7 more Red Gems
  • Now Burns a random enemy

Farsight Orb

  • Mana cost increased from 9 to 10
  • Now create fixed number of Blue Gems
  • Random Skill buff now scales off magic

Gard’s Wall

  • Mana cost reduced from 12 to 10
  • Now gains Life instead of Armor
  • Removes Green Gems instead of Purple
  • Now gives Barrier

Morthani’s Scythe

  • Mana cost reduced from 16 to 15
  • Skulls created when enemy dies increased from 6 to 7
  • Base spell damage increased from 2 to 4

Nysha’s Skull

  • Now created a fixed number of skulls
  • Now summons a Revenant
  • No longer gains an extra turn.

Primal Rage

  • Attack gained when enemy dies increased from 1 to 7

Sheggra’s Heart

  • Now creates a fixed number of Red Gems
  • Now gives a random ally Life, which scales with magic

Staff of the Magus

  • Mana cost reduced from 10 to 9

Vile Flask

  • Mana cost from 16 to 14
  • Weapon has been reworked
  • Similar to before it will destroy an enemy’s Armor and then either Poison them or Deal damage (scaled with magic) to them.
  • No longer creates Green gems.

Winter’s Woe

  • Change Entangle to Freeze
  • Weapon allows player to choose enemy

We still don’t have a solid release date for 1.0.85 – it’s coming very soon, we just don’t know how soon – but we’ll let you know just as soon as our plans are finalized.

4 Likes

It’s good to see this. 1 additional question though. While I’m assuming this will be the case, will the other changes from prior to 1.09 be added too? Such as Avina doing less damage but triple damage vs Undead And Moloch having his damage increased by the amount of mana drained as well? (Those were 2 I remember off the top of my head.)
If there’s a link for the earlier changes could someone share it? The browser on my phone isn’t great and I won’t have access to the pc for awhile. Thanks in advance and looking forward to the update.

1 Like

1.0.85 has all troops and weapons behaving identically to the PC/mobile versions.

1 Like

how about the rewards every 5 defends and not just 15?

Our current pop-up about the kingdom levels says that our current kingdom levels will be transferred over when the patch goes live.

Could you clarify/confirm this? If I have a level 10 kingdom now, will it be level 10 after the patch?

Hello console players. Here is some useful tips to get you started in 1.0.85:

  • Keep all or most of your iron keys, but use all your magic keys. Magic keys give a lot more resources than 1 gem key + 2 gold keys. Similarly, 1 glory key and 2 gold key gives more resources than 1 iron key, but it will net less troops.
  • Save your traitstones. Do not get any traits immediately until you have looked over all the troops and find ones that you want to commit to. Traits cost a lot and it would be a shame to waist them. Wait at least one week before traiting anything.
  • Max Darkstone to level 10. It gives +1 magic.
  • Don’t disenchant troops you think you won’t need. It is best to ascend all troops toward mythic regardless of your need for souls in order to have an easier time getting gold stars on kingdoms.
  • Get VIP 3 if you can afford it. If console versions are like PC/mobile, that will give automatic free scouting. This saves a lot of time in PvP for dedicated players.

Best of luck everyone! :slight_smile:

3 Likes

I can clarify/confirm this!

It’s just as the notice states: Though the underlying Kingdoms system is being altered with the update, your current Kingdom levels are not. If your Kingdom is level 5 before the update, it will be level 5 after the update. You’ll need to learn new tactics to improve your Kingdoms going forward, but you won’t have to re-earn your levels.

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Once the update has arrived, you’ll receive rewards after 15 defenses.

That’s fantastic news, thank you!

Are we losing Personal Tasks?

Nope. But we have updated them slightly, to reflect the new systems.

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In before this is an april fools prank from the devs.

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