Many of you have been waiting to hear more on the changes we’re introducing to the console versions of Gems of War with the upcoming 1.0.85 update. We’ve released a few details so far, but this list offers a full rundown of everything you’ll see in the game once we launch the patch:
New Kingdoms:
We have 3 new kingdoms coming! Grosh-Nak will be available first, with Wild Planes and Darkstone following in the next few weeks. Each kingdom will unlock with the start of a weekly event focused on that kingdom.
Traits!:
Traitstones have come to the console world with 1.0.85! All troops now have 3 traits, which are unlocked by using traitstones. Traitstones are earned from fighting battles, unlocking chests, and in new shop bundles. Legendary troops each have a unique trait not found on any other card!
New Level cap for troops!:
Troops may now be trained beyond level 15, according to their rarity. Rare troops may reach level 16, Ultra-Rare troops 17, and Epic troops may be trained to level 18. Legendary troops may train to 19, and the new Mythic rarity cards may be trained all the way to 20!
Troop Ascension!:
Extra copies of troops may still be disenchanted for souls. But now extra troops may also be applied to “ascend” your troop - giving it a power boost and becoming one rarity higher! This is the only way to reach the new Mythic rarity. With enough copies, even a lowely common troop may become a Mythic level 20!
For a video explaining traits, levels, and ascension, check out this link: https://www.youtube.com/watch?v=RKLi9QSFK20&feature=youtu.be
Chests!:
The chest screen has been totally redesigned for 1.0.85. We now have 5 types of chests, with 5 types of keys. Each type of chest has a unique set of rewards.
Gold Chests: Can be opened using gold. Gold chests have a chance to give Common Troops, Rare Troops, Common Traitstones, Rare Traitstones, or Resources.
Glory Chests: Can be opened using Glory. Glory chests have a chance to give a Rare or better troop, or a Major (or better) Traitstone.
Gem Chests: Can be opened using gems. Gem chests have a chance to give Ultra-Rare or better Troops, or Runic or better Traitstones. Gems chests have a 4x chance to get Legendaries, compared to glory chests.
Event Chests: Can be opened using Gems. Rewards are influenced by the weekly event.
VIP Chests: Can only be access by VIP Members. Offers a very limited pool of high-level items.
All chests now give only 1 reward rather than the previous 3.
Player who have left over keys will gain new keys from the new system
Iron Keys = 1 Glory Key + 2 Gold Keys
Magic Keys = 1 Gem Key + 2 Gold Keys
Players not wanting to sit through all the chests opening, will be able to use a button to skip through the chest opening and go straight to the list showing all the rewards earned.
Kingdoms:
Kingdoms have had a graphical update on the World Map, and kingdom levels have changed dramatically.
Kingdoms now gain Power Levels, each Power level is represented by a Star (with a maximum of 5 Stars).
Kingdom Power increases the gold or tribute rewards of that kingdom.
Players can unlock Kingdom Power Levels by collecting, leveling, and traiting up troops from that kingdom!
Kingdom levels are now upgraded with gold. Each level gives you mastery levels, and level 10 gives all of your troops a permanent stat boost!
VIP System
Players can now earn VIP points from spending real money on the game. Any Player who has spent money in the past, will earn 5 VIP points for every $1 spent.
VIP points allow the player to gain VIP levels.
VIP levels gives bonus gems to your purchases, bonus XP/Gold/Souls in game (on top of armor bonuses), and daily rewards!
VIP members will have exclusive access to the VIP Chests at VIP Level 5.
PvP Balance:
Successful invasions now instantly reward 3 Glory.
Combat Changes:
Burning, Frozen, Deathmark, Barrier and Disease status effects have been added.
Poison damage may now kill a troop.
Silenced troops no longer have their mana drained.
All status effects other than poison wear off over time, with a 10% chance (additive) each round.
Burning deals 3 damage a turn.
Frozen troops may not give extra turns, even by matching 4 or 5 gems!
Deathmarked troops have a 10% chance to die each turn.
Troops with barrier take 0 damage the next time they would take damage.
Diseased troops gain only 1/2 mana from gems.
4 and 5 gem matches now use your hero's mana surge chance, rather than using a fixed chance.
To support the new kingdom bonuses, and the new troop levels, most troops have had significant changes made to their stats & spells. You can find a full list of these changes below, or by visiting the recent PC/Mobile 1.09 patch notes.
Troop Balance
Alastair
- Mana color change from Blue/ Purple to Red/ Blue
- Boost ratio increased from 1:4 to 1:3
- Mana cost reduced from 14 to 12
- Gain Barrier for himself
Ancient Horror- Now gains Magic at level 14
- “Gain 3 Attack if the enemy dies” changed to “Gain 6 to a random Skill if the enemy dies”
Archon Statue
- Bonus damage when damaged increased from 6 to 8
Atlanta
- Now gains Magic at level 12
- True Shot Trait has been changed to Armor Piercing
Avina
- True Shot Trait has been changed to Armor Piercing
- Agile Trait has been changed to Warded
Aziris
- Mana cost increased from 5 to 6
- Spell will now refill his mana if there is 10 or more Purple Gems on the board.
Banshee
- Increased boost ratio from 1:3 to 1:2
Berserker
- Changed his random damage to scale at both ends by magic. This means that his lower damage amount will also scale with Magic, not just his high damage amount.
Black Beast
- Spell has now create 6 Skulls each time he casts his spell
- Mana cost has been reduced from 13 to 12
Blast Cannon
- Mana cost reduced from 14 to 12
Bone Dragon
- Reduced boost ratio from 1:2 to 1:3
Bombardier
- Spell now has a 30% chance to burn the enemy
Bul’Tauros
- Now gains Magic at levels 7, and 11
Centaur Scout
- True Shot Trait has been replaced with Fast
Chimera
- Changed Entangle enemy to Burn enemy
Crimson Bat
- Mana cost from 16 to 15
- Now gains Magic at levels 12
Cthyryzyx
- Agile Trait changed to Death Touch
Dark Maiden
- Increased base spell damage from 0 to 2
Dark Master
- Mana cost reduced from 14 to 13
Dimetraxia
- Burn chance increased from 25% to 30%
Dire Wolf
- Spell now gives an extra turn if there is 10 or more Green Gems on the board.
Dokkalfar
- Spell has been reworked. Now deals damage randomly split amongst enemies and summons a Giant Spider troop. No longer gains Magic from spell.
- Mana cost reduced from 15 to 13
- Mana colors change to Brown/ Purple
Drake Rider
- Increased boost ratio from 1:3 to 1:2
Dryad
- Mana cost increased from 8 to 10
- Reduce Green Gems created from 9 to 8
- Life gain increased from 3 to 5
- Gives Barrier to Ally
Dwarf Lord
- Increase Armor gain if the enemy dies from 4 to 8.
Dwarven Miner
- Spell now has a 25% chance to give 100 gold
Elwyn
- Spell changed to scale of Magic, and boosted by Yellow Gems destroyed.
- Base spell damage increase from 0 to 2
- Boost ratio is 1:1
- Now gains Magic at levels 1, 10, 12, and 15
Emperina
- Now gains Magic at levels 5, and 12
Fenrir
- Mana Color changed to Green/ Blue
- Mana cost reduced from 13 to 11
Ferit
- Now gains Magic at level 12
Finely
- Mana Colors changed from Red/ Green to Green/ Yellow
- Mana cost reduced from 12 to 10
- Base gold amount increased from 2 to 5
Flame Cannon
- Spell now has a 20% chance to burn an enemy
Flesh Golem
- Mana cost reduced from 14 to 12
Frost Giant
- Mana Colors changed to Blue/ Brown
- Spell now Freezes the enemy
- Air Brand Trait has been replaced with Water Brand
Gar’Nok
- Reduced spell damage to allies from 3 to 1
Ghoul
- Agile Trait replaced with Human Slayer
Giant Spider
- Spell has been reworked. Now transforms a chosen Color Gems to Purple and summons a Spider Swarm troop. No longer gains Life from spell.
- Mana cost increased from 9 to 13
- Now Gains Magic at levels 2, 3, 5, 6, 8, 9, 12, 13, 14
Glade Warden
- True Shot Trait has been replaced with Armor Piercing
- Agile Trait has been replaced with Nature Spirit
Gnoll
- True Shot Trait has been replaced with Grudge
Golem
- Armor reduction now scales of Magic, boosted by Brown Gems destroyed.
- Now gains Magic at levels 1, 10, 15
Gorgon
- Mana cost reduced from 12 to 10
- Now gains Magic at levels 11, and 14
Grave Knight
- Increased base spell damage from 1 to 2
Griffin Knight
- Now gains Magic at level 11
Hag
- Mana cost reduced from 10 to 9
Hippogryph
- Change double damage to entangled enemy to deal triple damage to enemy Hunter’s Mark
Hydra
- Mana cost reduced from 18 to 17
Ice Witch
- Now gains Magic at level 11
- Spell now Freezes the enemy.
- Mana cost increased 9 to 10
Jarl Firemantle
- Now gains Magic at levels 11, and 14
Keghammer
- Spell deals double damage vs. Giants
- Magic reduction increased from 3 to 5.
Knight Coronet
- Now gains Magic at level 13
- Spell now target the first and last enemies
- Increased boost ratio from 1:3 to 1:2
Lady Sapphira
- Now gains Magic at levels 11, and 14
- Agile Trait has been changed to Chill Touch
Lamia
- Mana cost reduced from 9 to 8
- Now Gains 8 Mana if an enemy dies
Lance Knight
- Mana cost reduced from 9 to 7
- No longer gains Magic at level 12
- Increased boost ratio from 1:1 to x2
Mist Stalker
- Changed “Restore 10 Life if the enemy dies.” to “Gain 6 Life if the enemy dies.”
Moloch
- Pyromania Trait has been replaced with Fire Link
Musketeer
- Now gains Magic at level 14
Night Terror
- Increased boost ratio from 1:3 to 1:2
Nymph
- Spell now reduces enemy armor (scaled by magic), as well entangling them.
- Mana cost reduced from 10 to 6
- Now gains Magic at level 1, 10, and 15
Orc
- Siege Trait has been changed to Doom
- Agile Trait replaced with Grudge
Orion
- True Shot Trait has been changed to Orion’s Legendary Trait
Owlbear
- Mana Colors Changed from Green/ Yellow to Green/ Brown
Pegasus
- Now gains Magic at levels 11, and 13
Poison Master
- Now explodes multiple Green gems (scaled off ½ magic)
- Mana cost increased from 9 to 11
- Now game Magic at levels 1, 10, 15
Priestess
- Spell now gives Ally Barrier
Psion
- Mana cost reduced from 16 to 15
- Now gains Magic at levels 11, and 14
- Increased Mana drain from 4 to 5
Ranger
- Increased damage randomly split amongst enemies from 6 to 8.
- True Shot Trait has been changed to Armor Piercing
Raven
- Spell now give extra turn as well as Mana if the enemy dies.
Revenant
- Mana color has been changed Red/ Purple to Blue/ Purple
- Spell has been changed, now deals damage to the last troop, boosted by Skulls on the board. Will inflict Death Mark on a random enemy.
- Mana cost has been increased from 10 to 12
Reaver
- Fire Spirit trait has been replaced with Nature Spirit
Rex Warrior
- Spell has been reworked, now deals damage to an enemy and cleanse himself. Gains Attack if the enemy dies.
- Mana cost increase from 8 to 10
- Now gains Magic at Levels 4 and 7
Rhynax
- Now gains Magic at levels 11 and 14
Rowanne
- Increased boost ratio from 1:1 to x2
Sabertooth Lion
- Mana cost reduced from 9 to 8
- Magic Gain from enemy kill increased from 2 to 5
Salamander
- Now gains Magic at levels 5 and 10
Satyr
- Mana cost reduced from 9 to 8
Scale Guard
- Increased base spell damage from 2 to 3
Scarlett
- Mana cost reduced from 14 to 12
- Now gains Magic at level 11
Shadow-Hunter
- Increased boost ratio from 1:4 to 1:3
Skeleros
- Mana cost increased from 8 to 13
- Spell has been changed so it now doubles the number of skulls on the board. Spell does not scale off magic.
- No longer has any magic.
Skeleton
- Gain Attack changed to Gain Armor.
- Increase base Armor gain increased from 1 to 2
Sparkgrinder
- Spell gives double effect to Constructs
Spider Swarm
- Mana color changed to Red
- Spider Swarm is now common troop from Zhul’Kari and will appear in Chests
Steam Turret
- Now gains Magic at level 11
Stone Giant
- Now gains Magic at levels 11 and 14
Summoner
- Mana cost reduced from 14 to 13
Sylvasi
- Increased boost ratio from 1:5 to 1:3
- Mana cost reduced from 14 to 13
- Changes Blue Gems to Purple instead of Yellow
Tankbot 2000
- Now gains Magic at levels 11, 12, and 14
Tau
- Spell now deals damage to an enemy. If the enemy dies Tau gains 4 to all Skills.
- No longer gains Magic at level 11
Tauros
- Increased damage to second enemy when Tauros damaged from 5 to 8.
Terraxis
- Increased boost ratio from 1:4 to 1:3
- Now gains Magic at levels 5, and 12
The Silent One
- Mana Cost reduced from 18 to 16
- Increased starting Attack from 4 to 5
- Increased starting Life from 3 to 5
- Increased starting Armor from 2 to 3
Tyri
- Spell now destroys Gems of a chosen color (scales off Magic), Gold gain is now 5, and she has a chance to give a Treasure Map.
Vampire Lord
- Now gains Magic at level 11
Warhound
- Now gains Magic at levels 11, and 13
Warlock
- Increased boost ratio from 1:3 to 1:2
Watcher
- Now gains Magic at level 13
Winter Imp
- Increased boost ratio from 1:3 to 1:2
- No longer removes Blue gems from the board
Wolf Knight
- Bonus damage if enemy is wounded increased from 3 to 6
- True Shot Trait has been replaced with Armor Piercing
Weapon Balance
Crescendo
- Mana cost increased from 14 to 15
- Magic gain increased from 1 to 2
Eternal Flame- Mana Cost increased from 6 to 8
- Now converts a Gem to Red, then create 7 more Red Gems
- Now Burns a random enemy
Farsight Orb
- Mana cost increased from 9 to 10
- Now create fixed number of Blue Gems
- Random Skill buff now scales off magic
Gard’s Wall
- Mana cost reduced from 12 to 10
- Now gains Life instead of Armor
- Removes Green Gems instead of Purple
- Now gives Barrier
Morthani’s Scythe
- Mana cost reduced from 16 to 15
- Skulls created when enemy dies increased from 6 to 7
- Base spell damage increased from 2 to 4
Nysha’s Skull
- Now created a fixed number of skulls
- Now summons a Revenant
- No longer gains an extra turn.
Primal Rage
- Attack gained when enemy dies increased from 1 to 7
Sheggra’s Heart
- Now creates a fixed number of Red Gems
- Now gives a random ally Life, which scales with magic
Staff of the Magus
- Mana cost reduced from 10 to 9
Vile Flask
- Mana cost from 16 to 14
- Weapon has been reworked
- Similar to before it will destroy an enemy’s Armor and then either Poison them or Deal damage (scaled with magic) to them.
- No longer creates Green gems.
Winter’s Woe
- Change Entangle to Freeze
- Weapon allows player to choose enemy
We still don’t have a solid release date for 1.0.85 – it’s coming very soon, we just don’t know how soon – but we’ll let you know just as soon as our plans are finalized.