Platform, device version and operating system: playstation but I assume it’s on all platforms
What you were expecting to happen, and what actually happened:
I expected that submerged and other status effects, like blessed, would remain on a troop until they wear off at the start of a turn or are removed by dispelling. Instead, whenever a troop casts their spell, most positive status effects are removed. It definitely happens to bless, submerged and enchant, though enchant is SUPPOSED to be removed on spell cast.
I’ve checked and barrier definitely ISN’T removed on spell cast, so I don’t understand why some status effects are removed without warning and others are not.
How often does this happen? When did it begin happening?
It happens every time a troop has those status effects and casts a spell. It’s been that way for the last couple of updates I think, but it definitely didn’t used to happen that way.
Steps to make it happen again
Use a troop that self-inflicts submerged or blessed, via a trait, then cast their spell. Or use any troop that becomes granted these status effects and cast their spell.
I’ve listed this as a bug report because I checked the support page and enchant specifically states “enchanted troops gain an extra 2 mana until per turn their spell is cast” (typo is theirs, guessing it should be per turn until, but nevermind). The other status effects don’t state anything about “until their spell is cast” so either the support page is wrong and needs updating or the game is bugged and needs fixing.
The issue is bad enough in general, but there’s a lot of instances in the game of ways to start matches with positive status effects like blessed and enchant, many of which you have to pay for (with in-game currency or real world currency), meaning you’re potentially paying for a status effect that doesn’t last as long as it should.
Say, for example, you buy a potion of blessing in an event, and use an empowered troop. You start the match and immediately use the empowered troop’s spell, removing the blessed effect from the potion you paid for. Even if their spell triggers an extra turn, meaning you’re still technically on your first turn of the game, your troop no longer has the status effect you paid for. That seems wrong.
I know status effects wear off after a while but I don’t think casting a spell should remove any of them (unless the spell has an effect to do so) OTHER than enchant, because that’s kind of the point of enchant.