[Not a Bug] Azura magic gain from Empirinazara's 3rd trait incorrect

Nintendo Switch

Nintendo version currently “unable to contact server,” no pics sorry!!

What you were expecting to happen, and what actually happened:
When you get a 4+ match with Empirinazara on your team, she is supposed to grant all allies 2 magic. I tested and she certainly does with the hero weapons, Beetrix, etc. However, she only gives Azura 1 magic, which is unfortunate because I’m trying to make a team around the two of them :slight_smile:

How often does this happen? When did it begin happening?
It appears to happen 100% of 4+ matches.

Steps to make it happen again
Hero weap
Azura
Azura
Empirinazara
All full traits

Record base magic, get 4 match. The # exploded (for example) with Jar of Eyes will increase by 2, and Empirinazara’s spell’s heal will go up by 2, but Azura’s ability only goes up by one.

Not a bug: Azura’s spell scales by 50% of her Magic stat, so +2 Magic indeed yields a +1 boost in spell effect.

This is a very easy thing to miss because so many troops scale 1:1 between their Magic stat and the spell effect, and unlike Boost Ratios this is not explicitly noted in tooltips. Azura, however, is not one of them. (Other quick examples: Man-at-Arms, Warhound)

Remember, a Troop’s Magic stat is the little number next to the orb in the center of the spell page, immediately underneath the spell art, not the number highlighted in the spelltext.

4 Likes

Oh man - you are right! I don’t know how I missed that. Boooo!
Haha…well thank you.

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