Stringfiddler now does (magic /4) +1 explosions, that happen before release or after?
Honestly? Just leprechaun is enough too usually. But yeah, for this one, the empowered purple converters also work. If I can line up a Moonsinger, I’m already more inclined to just use Essence of Evil. I suppose I could use all three, but I probably want to stack more damage. Empowered purple into generation chain is something not frequently used right now.
Right now, the Turnip is looking a lot more busted as far as synergies go. Though Stringfiddler is pretty good with the Turnip. Fast Thief/Turnip into Stringfiddler into just whatever goblins you have. Three goblins on the team is usually enough if you want to try counterplay and other builds.
Unfortunately, I probably won’t be able to experiment with team building around the other concepts (non-goblin) until later this week.
Yeah, but this was already pretty trivial to do with the tools available. Even at lower stats and lower levels. At the point we are “Can win versus 2.5x strength opponents without dropping a turn without much thought” just isn’t a benchmark for “broken” anymore. Like, any variant of the team you posted using a different troop instead of Stringfiddler. Explore is all about match time optimization. What was your time?
And the PvP meta is about match time optimization once you have a winning team, and getting a winning team is about being able to control the match quickly fro the start. Your “quick control” gambit here is “leprechaun with green storm”, which would also work for stuff like Essence of Evil, The Maraji Queen, Doomed Glaive, or even Skeleton Key on the team by putting Gobtruffle second and using that as your initial cast… leprechaun with greenstorm into Gobtruffle works most of the time, and chains into forest troll and back after that.
I’m seeing lots of Stringfiddler with goblin spam, which is obviously just going to spam spells until they get unlucky if they aren’t frozen with a greater degree of reliability than the Fizzbang/Nobend chain did.
I’m not arguing hes not “good”, or even “top 1%”.
What I’m asserting is that for this troop to be considered “broken” in concept at this stage of the game as I asserted in the past for similar designs (ie., the concept of a guaranteed mass exploder with a guaranteed extra turn always gaining board advantage on both good and bad board drops and thus only ever stopping casting if it can’t explode enough gems or hits a “neutral” board and runs out of mana), it would need to be shown that this alone is dominant with other combinations. Like if Stringfiddler started leaking its way into other meta teams that don’t involve goblins and it made them “better” even with less direct synergy (like if I had a quick brown gen team, and stringfiddler was still optimal both in turns to get control and overall match time, that might be a problem, or seeing total lockdown with stringfiddler become popular on defense) We have a ton of acceleration and generation options at this point, most of which only have to be cast a few times in any given match, and generally hit an extra turn with a storm involved and are far enough ahead by the time they drop a turn to be dominant. Adding more casts when you don’t have to just slows you down.
The whole goblin “concept” of “extra turn everything” just makes for some unpleasant goblin scenarios and thought-free play… which might not necessarily be “bad”, unless it overtakes everything because it is also optimal (either on offense or defense). But I’m more in favor of the gem spawner streak code being repealed so that other spawners are less risky than “goblins op, plz nerf”.
Would be nice if you could expect freeze to reliably stick for one turn every time, though. Oh, and silence is obnoxious, and he doesn’t really need it.