i think what you want to actually implement is a debuff that will stick to the target unit?
and then a spell that inflicts that debuff on the enemy, am i correct?
also the part about
is quite confusing, do you mean it should deal damage based on the amount of colors the troop has?
when should the debuff deal damage? when opposite player collects the mana color that matches the debuffed troops color? when the owner of debuffed troop collects the mana color of his debuffed troop color?
@WishKiller I didn’t get what you meant the first time either, sorry…
I really like this. I’d call it Flux or something. Needs a sparkly graphic that flashes when the damage takes effect.
I think it could very safely be a 1:1 ratio (one damage per point of mana collected) as:
enemy can easily play around it and not trigger the damage
it will only last on average 3-5 turns
in that time, enemy won’t make more than say 2-3 matches of that colour, and assuming an odd mana surge, or banner, might gain between 6 and 12 mana, so take 6-12 damage
which is no more than Burn, and hardly game-changing
…I’d even consider a 1:2 ratio… though need to bear in mind impact on early game and arena too.
Imagining some implementations, like:
spell that puts Enchant and Flux on one or more allies
legendary spell that puts Flux on all enemies
obvious legendary trait to put Flux on random enemy on 4+ matches
PS: there’s already a hero weapon called Soultrap, btw
I really really love this idea! I feel like it would be a great addition, perhaps a stronger version of it slapped on a legendary would make a cool unique trait (rather than it being a new effect)