The only advantage of these gems, really. Bypass annoying pure factions.
Best time to do it, after the Death Mark gem campaign.
Thanks @Darkborne - Iāll add Lyraszaās Lair to my list!
Let me know if you remember any other nightmare ones!
Hell Gate.
The Labyrinth.
Werewoods.
Dripping Caverns.
All these donāt have summon option. You can try to get something useful to your team, if you happen to lose troops.
Thank you @Ant_Man Iāve added to my list!
You beat me to the āDeath Listā of some of the hardest factions.
Hell Gate-If you get a good daemon that can tank like Gorgotha, it will help immensely as those faction troops donāt have a proper tank and surviving the bonestorm is one of the most difficult parts about that final battle. Also, do not attempt that final room if you get the dreaded legendary room that gives enemies submerge when they cast a spell because the judge of the dead is the only reliable way to deal damage.
The Labyrinth-The new maze cyclops actually is helpful because you can knock the main threat, horned guardian, to the back and deal with him at the end. A powerful daemon can help, but as long as you keep your horned guardian alive, you should be fine. The secret is to keep the enemy troops barely alive in the 1st room till your team reshuffles your horned guardian to the front again, then quickly defeat them so your team is in the proper order.
Dripping Caverns-The main threat of the mythic room is actually the ochre jelly because it can loop and create skulls. You canāt target it directly with shoggorath, so it gets tricky if your rick squid dies. As long as you can keep exploding gems with shoggorath, the portals could help you survive longer, but the enemy could use them too, so itās kind of a double edged sword. The new troop we get on Dec. 20th for this faction has a devour chance, but ochre jelly is impervious, so itās not going to help much.
I think I have said too much anyway, but pure factions like these teach you how to be a better player.
Thereās no such thing as giving out too much information when it comes to GoW! Itās very much appreciated and things like this make you a great guild leader as it really helps others understand the mechanics of the game.
Thank you for taking the time to explain the challenges. I very much appreciate it.
ps. Showing appreciation is the only way to encourage the same gifts! In this case, knowledge!
I still have the most beef with Lycanthropy gems. I understand the problem with Daemonic gems, but I think the biggest issue with them will be most easily seen during Journey events. Iām currently dreading the next Journey and all the free new troops my opponentās team will get and all the miles Iāll lose because of Daemonic gems.
Outside of Journey, Daemonic is at most a nuisance. Itās worth mentioning though that itās annoying to see the enemy team constantly spawn new troops and I have lost because of that on a number of occasions. However, that wasnāt exclusive to Daemonic gems since Iāve lost to newly spawned troops in general even before the introduction of Heroic gems.
Perfectly in line with the āmake GoW a RNG gameā that is taking place allover. Now with even less tactics.
We are morphing even more to a candycrush like game where random things happen and everything is exploding/changing.
Never really had a problem with Lycanthropy gems but seeing as they can be matched and immediatly activate on your next turn can see the issue with it as well. It has same disruption as the Terror gems if last troop is affected.
Really makes you wonder why purple special gems are so annoying.
Currently Daemonic Portal gems are only a real problem in PvP and will become a major problem in Journey as well. Just all very frustrating.
A level 1 daemon in CPU team will be once shot by looping pathfinder. Daemon portal gem is unlikely to cause trouble in journey event.
The main problem with Daemonic Portal gems is in pvp. Iām still investigating the stats of summoned enemies because I think their values are determined by the hero level. I had daemons with about 150 armor and health in a non blood frenzy region (doubled in blood frenzy) against a level 2000+ hero and these stats decreased to about 120 health and armor if the hero was level 1500+.
Itās very strange because if you look at level of daemons that are being summoned on the enemy side, it says ālevel 1,ā even though their stats donāt indicate that and they donāt have any traits.
How these new gems got approved through testing is beyond me.
Is it not just their kingdom and renown bonuses? Higher level players will likely have higher level kingdoms and renown too.
It will still hurt score. Even when itās easy to take down. The journey troops are not reliable at all for cycling either anymore for a long time.
Ubastet should be useable in the next Journey. A level 1 opponent will be easy for him to kill, and get a free lethal hit on another opponent.
Fang Moor is probably another good one. Dargon can explode gems, but no summons or real support damage in that faction.
Weāre thinking along the same lines, hehe. I am working on Fang Moor this week! Soon to be no moor on my list! ha.
Thank you for the suggestion!