Medal of Ananaea vs. Medal of Seasons

Medal of Seasons obviously outranks Medal of Ananaea so either:

  • buff Medal of Ananaea to +6 Attack
  • or make Medal of Seasons a Mythic Medal

And add +4 to magic to keep it in line with all the other Bonuses. (That still will be a little more than half what a power potion does.)

I thought seasonal was a post event redeemable purchase only token from the shop which may also be given as event rewards. Surely that makes its Base rarity irrelevant because it’s not RNG that influences whether or not you get one; It’s the gems in your pocket that you use on new events. Either way it’s missing “magic season”.

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it matters if/when you get extras and what troops you can upgrade with them. well, at least for me that’s why it matters


If I’m seeing things right with the new event structure, these Seasons tokens/badges/medals are the main incentive for both (gem shop) purchase and participation (event rewards). Of course, it comes down to the cost/reward structure of the events themselves, but unless these events have a very quick pace (not likely due to the efforts given at upgrading the restrictions) it is highly unlikely for event participation to be a less time consuming way to further elite levels with Seasons medals at epic rarity, and reports of how the shop was in beta make it so using gems to get extra is cost prohibitive, thus having these events serve as trickle income of epic medals for elite levels what you’d already get to further other goals that the event helps facilitate. Leaderboards are still there and theres likely still orbs somewhere on the new rewards, but if the event tokens replace some of the only unique draws was had from the old events we could very look at an event that is economy negative both on time and entry fee. Have to wait and see, but judging from how they normally do their reward structures, they tend to highly overvalue “new” stuff even when it is basically old stuff with a different wrapper (in this case, just another fodder epic medal after the third one, and technically, since they are strictly better than Aranaea, function as freeing up a fodder epic medal from the first one for many people).

I would hate it if it turned out to be less profitable to play an event than ignore it and play something that has no entry fee or limit, but given limited time, unless it offers some kind of unique and consistently fun experience, thats probably what is going to happen.

In contrast, if the new medals were at mythic rarity, that’d be trickle elite upgrades for Mythic troops that still amounts to less than the Mythic release rate (unless they are handed out like candy, need 6 medals per month to break even). Even Legendary rarity would help. And way more likely for it to be a time save, long term, to participate in an event over just grinding explore, at the cost of it being limited plays and requiring gems.


I think what happened here is the strictness of “medals give 4 times the bonus of badges” made it really hard to balance. It should have been +4 life, +4 armor, +2 attack, +1 magic, which would have fit the “seasons” name… But then they couldn’t make the bonuses consistent with the badges. IMO they should have just done it anyway, with the badge giving +1 to everything (or everything except magic), and let the inconsistency stand, because nobody really cares about badges. They’re just an intermediary.

The solution is definitely NOT to make medals of Nysha redundant as well! I think it might just be better to accept that Aranea is only for troop elite levels now, though a slight buff (again breaking the x4 rule) would also be cool.

Edit: side note, given the stated intention of world events to replace most other weekly events over time, they can’t make them mythic rarity because we’ll be getting far too many of them once that happens. I mean, I’d love that, but I’m being realistic here!


Unfortunately I think if anything they will end up nerfing the season medals rather than buffing its rarity or aranaea.


I totally see your point but in the current climate of stifling restrictive measures on every useful end game resource, there is no way that the devs are gonna give us a helping hand with anything that promotes progress. Seasons is indirectly a bought resource and it’s rarity is set to reflect that. Some players have colossal gem and cash spending power and they will hammer this medal buying opportunity with relish even if the base rarity is reduced, which i definitely expect to happen.

Why not just change the Medal of Seasons to +4 Health, +4 Armor, +2 Attack, +1 Magic? Would be perfectly in line with the value the game attributes to stat bonuses and feel quite appropriate for the seasons theme.


Hello, it’s been a while.

Could the Aranaea Medal get a buff to 5-6 attack? As it stands, it’s a completely useless Medal if you have 3 Seasons.

The season medal is another example of the shortsightedness of these devs.

When it released it made the Aranaea medals obsolete.

I’m just going to assume “groundwork” or just a “visual bug.”

+6 to attack instead of the 4 is a reasonable and easy solution.

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Aranea medal is just used for upgrading. Keep 3 medal of seasons - they are far superior. Even The green/white ones are for upgrading. Don’t even need to hold them in inventory. In hardly any case, will the extra 4 life/armor matter, if you are giving up 4 attack.

Poor design not to improve the purple/green/white medals once seasons were introduced. Very odd decision to make nearly new items obsolete.

While on the topic of medals, maybe Medal of Anu could be recoded/tweaked so it could stack up with effects already giving 50% mana to troops.

I think something like:

  • Badge of Anu: Allied troops gain 1 mana at the start of the battle.
  • Medal of Anu: Allied troops gain 3 mana at the start of the battle.

New medals/badges could also be created to fill a lot of niche uses that may create interesting effects for different color base teams like:

  • Badge of Fire: Gain +1 mana when matching Red Gems.
  • Medal of Fire: Gain +1 mana when matching Red Gems. Red Allies are immune to Burning and gain +1 Attack each turn.
  • Badge of Wild: Gain +1 mana when matching Green Gems.
  • Medal of Wild: Gain +1 mana when matching Green Gems. Green Allies are immune to Poison and gain +1 Life each turn.
  • Badge of Mountain: Gain +1 mana when matching Brown Gems.
  • Medal of Mountain: Gain +1 mana when matching Brown Gems. Brown Allies are immune to Stun and gain +1 Armor each turn.
  • Badge of Light: Gain +1 mana when matching Yellow Gems.
  • Medal of Light: Gain +1 mana when matching Yellow Gems. Yellow Allies are immune to Disease and gain +1 Armor each turn.
  • Badge of Water: Gain +1 mana when matching Blue Gems.
  • Medal of Water: Gain +1 mana when matching Blue Gems. Blue Allies are immune Frozen and gain +1Life each turn.
  • Badge of Darkness: Gain +1 mana when matching Purple Gems.
  • Medal of Darkness: Gain +1 mana when matching Purple Gems. Purple Allies are immune to Deathmark and gain +1 Attack each turn.

But well, such new medals or changes wouldn’t be so useful unless the devs would also rework the UI system for the medals so we could equip different setups on EACH team.
They are missing the opportunity of making the medals more relevant because of that restriction/lack of planning…

I like that straight add idea. If they don’t stack and lets be honest, the only viable teams are those with multiple angles of synergy. One most importantly a mana % start, these medals are basically fodder. Dare I say, just another “currency” in essence.

And a very bad currency because they can be easily dismissed since they don’t stack at all. Something I’m pretty sure could be easily fixed if they would have planned better and coded the whole structure of the start of the battle to allow different types of triggers depending of the sources…

But well, since they didn’t straight up adding mana could be different enough, I guess, to make it work, and with 1~3 mana you achieve something close to the 20% intended for troops with higher mana costs. Troops with lower mana costs would basically get nearly 40% to 50% mana with Medal of Anu, but those are usually weaker troops so their spells are not very powerful/game changing if they have one “free” cast.

When Medals were first introduced, I was excited, because the promise was that “we can do so many cool things with these and we’ll keep adding more with neat effects.” Yet as we draw close to a year after their release, only 1 Medal has been added to the original set (Seasons), and that Medal makes another Medal obsolete entirely (Aranaea). Something as simple as giving Aranaea +1 attack (for a total of 5 each) would make Aranaea useful in certain situations (irongut builds, for example). Seems like an easy fix to me.

The whole Medals system seems majorly underused, in my opinion. With a lack of Medals added and at least one useless/broken, Medals right now appear to be primarily a way to timegate Elite Levels. Not having Medals per team hurts the entire system a lot, which could be why we don’t see more Medals today.

I’m hoping if/when Medals can be attached per team, we’ll see new Medals and updates to broken ones.


Figured I’d bump this thread as Aranaea medals are still entirely useless. Hoping for a minor buff for them to make them worthwhile!

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Both are reasonable solutions. I guess I would lean towards making Medal of Aranaea be +6 attack (or even +8) instead of taking attack away from the Medal of Seasons, unless the magic added was equivalent to the attack removed.

Even at +6 attack for Aranaea medals, I would probably still go with Seasons medals for most of my skull based teams as the extra life and armor can help. But at +8 attack, I could definitely see myself using Aranaea medals instead.

They are not going to give us an extra 2/4 attack per medal. No way. I think the season medal is a special medal you can buy with gems in events. The others will not get a buff because they are earned in explore and folks can get as many as they want via playing for free. The devs want you to spend gems and money. It’s how they make their living.