Devs, please let us use our hero to count on a pure faction team
Once you’ve maxed out the level of a delve, the only thing left to do is try for pure faction team renown and right now with the troops available it is IMPOSSIBLE for most players, even late game players.
I have Crypt Keepers at level 500 and have managed to get my hoard level to 201 but it’s nowhere near enough stats. With some luck I can beat the first room with all my troops alive; it’s the second room that usually does me in. Troops with instant kill levels of damage on their powers and almost instant kill levels on their attack, plus with the ability to stun, entangle, burn, barrier, and/or gain mana and what do we get with our pure faction delve troops? No entangle, no useful mana generation, no barrier, no cleanse - there is no skill in this, and no skill in understanding the troops and building a viable team.
What is the purpose of delve? If it’s even just a little bit about fun, then a change to pure faction team requirement is desperately needed. Without it, players will abandon delve once they have level 500 non pure faction team. That seems to be a counter-intuitive way to design a game mode … imho.
Being able to use hero would at least give us the means to experiment a bit more with pure faction teams - and with the (unnecessary) nerf to Dragon’s Eye it will still be challenging.
And yes, I will keep requesting variations on the same feature request theme, until I get some kind of definitive answer from a developer.