Battle choice system is similar to/round 2 of Stakeout, but without the increasing points (and the added “x1.18”…):
World Event: Riddles in the Dark
There are 6 battles that players can encounter during the event: Vlad the Unsated, Morthani’s Will, Nosferatu, Dullahan, Vanya Soulmourn, and The Gray King. The event plays in the following manner:
Win 3 battles against Vlad the Unsated, Morthani’s will or Nosferatu.
Then win 2 battles against Dullahan or Vanya Soulmourn.
Then defeat The Gray King.
Afterwards the fights reset.
Mildly similar to Stag Party:
World Event: A Thorny Problem
There are 5 battles that players can encounter during the event: Dark Dryad, Green Golem, Red Thorn, Alderfather, and King Bloodwood. The first 3 battles to appear are randomly chosen, but they all have an equal chance of appearing on the map. Then a battle will appear against either the Alderfather or King Bloodwood. After that, all battles reset, and you’ll need to fight another 3 battles to spawn either Alderfather or King Bloodwood again.
Wanted to reiterate this:
And probably this, too (ideally should read, “minimal no * randomisation in scoring”, although if it really is to prevent leaderboard ties, then ¯_(ツ)_/¯):
There do seem to be some clear preferences emerging, e.g. in particular increasing scores with difficulty, as motivation to go further (or for a sense of progress/rewarding that), and minimal randomisation in scoring.
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