Just sharing some ideas


#1
  1. Some sort of gw like system that rewards more pvp points for higher win ratio. Not suggesting we should be made to use mono colors, just reward us for winning on the second turn or without taking a hit etc.

  2. Replace the extra glory for using x troop in pvp with extra glory for using x troop and winning in def. Obviously would need to be a larger increase in bonus glory, but it should help to break the ‘meta’ problem.

  3. During quests, be ‘lent’ the rewarded card and be forced to use it aswell as your hero. Will help role playing elements and teach new players to use the card they will receive at the end. Shouldnt hurt speed questing much either. Could use giant class to start with half mana + AOE weapon and fire bombs.