Not sure if a small gold, glory, or soul boost would motivate people. Every week to get to Tier 1, I only do the easiest ranked fights. It has worse rewards (half the gold in the same time frame I think?), but it’s the quickest way to Tier 1 and that’s all that matters. The few times I try to get on the PvP leaderboards (not the top, just on them), same thing, spam easiest fight as it’s the quickest points / hour.
I would like to see home kingdom matter though. Maybe it gives an arcane traitstone from that kingdom? Doesn’t matter for end players, but useful for early and mid players. Or, maybe for every defense win you have, you get a reward from your home kingdom, like extra glory for Whitehelm?
Overall, I’d like to see points changed. Spamming easy fights shouldn’t be a better way to get on leaderboards or to Tier 1. The harder fights should give far more points per hour.
Also, defense wins and losses should actually matter. Right now, it doesn’t. The amount of points you can lose is so minimal that even when I target leaderboards, I’ll still just have an easy defense team to help others for campaign or fire bomb. Who cares. It’d be nice to see defense wins earning more points, and losses losing more points. Make it relevant. Though, many people don’t even care about points because PvP leaderboards doesn’t exactly provide good rewards anyway.
Maybe a defense win has a chance to catch a gnome. “Congrats, your defense team found a pet gnome!”