So anyone else feeling like after the 3.4. Unity upgrade all the fixes and modifications to gem spawn/refresh after the Initial Unity switch have been erased again? Once again the game feels like in perma skullstorm and full matches seem to be falling into the board like there is no tomorrow.
Yes, the game feels different now somehow. Using the same teams as before, it seems like faster wins. Or faster losses, when the AI gets the upper hand.
Fast is good.
Iām ok with fast.
Yep I have noticed that. I just had a match where I had an Infernus/Dawnbringer/Ishabaala all with full health vs 1 almost dead troop on the aiās side I just took a 3 pair and filled Infernus all I had to do was wait for the ai to make a move and I would win but instead the ai took a 3 pair that then cascaded enough skull matches to kill all 3 of my troops in a single turn. Quite often after Infernus explodes the board is half filled with skulls and doomskulls.
Another thing I have noticed is that 4/5 gem matches donāt give me an extra turn. It happened again in my last battle I took a 5 pair that gave Infernus 10 mana but I didnāt get an extra turn out of it and no I wasnāt frozen the ai hadnāt had a turn yet and it didnāt have anything that could freeze me. I have lost quite a few battles this week because of not getting the extra turn.
Doomskulls are another accelerator, especially since they can chain react. I havenāt played any battles where Iām actually focusing since the patch but cascades seem about where they were before (ie., extremely spiky).
I donāt think the game particularly needed another accelerator with PvP being the way it is now, but it is about what I expected.
Iāve seen this about half a dozen times. Several times on the very first move - I swipe an obvious match 4-5 and click to cast my mana generator but notice the enemy is taking a turn. I thought I might have been getting the āgems swipe in the wrong directionā thing or maybe my eyes playing tricks because Iām playing very quickly, but now that you mentioned this, I noticed that I did indeed get the correct amount of mana, I just didnāt get the turn. And no, not frozen, and no, not matching a doomskull into my match 4 and blowing it up. I might have to record a batch to see what this is aboutā¦
missing free turns as well here
i have noticed the 4-5 match not giving extra turns also. Not alot, maybe 1 in 20, but it happens too much
Proof of it happening
Yeah something is definitely off with this game. I came here to see if others had noticed the perpetual bonestorm too. These Cinco de Mayo skulls are banging me around like a piƱata.
is it just the holiday skulls or are skulls dropping a lot more ???
Doomskull are dropping like crazy, they seems at least as common as normal skullsā¦ And they are supposed to be dropping 10% of the skull but they are more like 50% loll
Someone definitely left the bonestorm switch turned on. Skulls are falling much more frequently than prior to the update. I had hoped it had something to do with the Cinco de Mayo skulls and would be over by the weekend, but apparently that was for naught.
I have also had the no extra turn experience multiple times, most frequently on the first match of the game. Iām beginning to think it has something to do with playing too fast, but I donāt have sufficient evidence to support that theory.
Or is it only okay when itās your Paranoia and not mine? Interesting.
How intriguing. Thought outside verification would please you. On the other hand, I guess nothing I do now could do that.
I concur with these suspicions.
Unity skull cascades seem dafter than ever.
A couple of 4-match bugs are known to the devs and I suspect others.
- 4-matches can get missed on your first turn occasionally (Iāve not experienced this but many here and in my guild have reported it)
- 4-matches can be destroyed by doomskulls before the extra turn is registered (Iāve had this, and reported it)
Iāve definitely experiennced others, and I use loop/control teams most of the time so I seriously notice when the turn passes when it shouldnāt.
When you get the 4-match issue - does the āextra turnā message pop up?
PS: guys donāt start trolling each other hereā¦
Fine Jainusā¦
My theory isā¦
- The code is pushing Doomskulls to hard. Instead of 1/10 normal skulls dropping a Doom skull. āRnGā is being toldā¦ Push 10% skulls from drops with 1/10 being DmS.
- When in spoilers Cyrup tried to explain Doomskulls to us. They were like normal skulls sometimesā¦ But not the same other times. We were all confusedā¦ So I bet the AI controlling RNG is confused as well.
Doomskulls + luck factor (even a slight edge to the AI) + over powered troops (Raids) = a huge negative cause and effect from 3.4.
Luckily, for the devs, too many are distracted by doing pet rescues to notice the AI being once againā¦ Increased in difficulty.
Cascades in general seem to be getting worse as well.
I have never got 2 maps from cascades on my first turn before
Concur with the missing extra turn on 4/5 matches as well. First couple of times I was confused and thought I had made a wrong move somehow but now Iām sure it happened.
Pinging @Saltypatra @Nimhain and @Cyrup to help investigate.
Hey guys, when we added doomskulls we accidentally made skulls more common overall by accident. The team is looking at a fix.
Says my crystal ball.