well lets go through what we get during defends. we get gold for participating, souls depending on the number of enemy’s killed (4max), glory, gems (don’t remember getting gems from a defend though)
now on to the pros of winning a defend
-you get 50-150 extra gold (estimation)
-4 souls
-around 10 extra glory (estimation)
-gems???
but we all know when we are about to loose a invade most people will close the game rendering the victory void to conserve their 100% invade statistic, keep winning streak for faster rank.
a strong team will just deter people form invading so they will just find another opponent makes it even less chance that people will invade so less reward
this means that around 90% of the invades you win are most likely void.
This is assuming that if the opponent quits the match is void, not sure this is the case, but it sure feels like with only getting 1 victory and many defeats with a strong team
now lets look at purposely loosing a defense
-you get 50-150 less gold
-you get 1-2 glory (estimation)
-you get 0 souls
-gems???
BUT you also get;
-revenge- now this is great since you spend next to no gold to start the match unlike a invade that costs HALF the gold you win so its much less risky. you gain a lot more gold form winning 50% more since the cost is only 100 gold, which is very useful when defending against high lv players as you get a lot of gold.
you will be getting revenges ALOT, since you will be loosing defenses very fast
revenges are also much efficient way to get gold
I only recommend this to low lv players as if everybody started to only use a lv1 present to defend it will cause problems like;
-pvp will be no challenge since all you face is a 1 lv1 present
-everybody will be getting gold and lvling up way too fast
- every will be completing guild tasks like there’s no tomorrow (if everybody got 2000-10000 gold per minute)
I suggest that over lv 300 people continue to use their dominating troops to prevent this from happening