Guild Wars Reimagined

@jeto - one more bit of conflicting info

The short guide says “Attacking restrictions are either a troop type or a specific Kingdom.”

The post says, “Firstly, each Guild War has an “Attacker Restriction” in place (don’t worry – defenders also have restrictions to keep it fair). This might be Troop Color, Troop Kingdom, or Troop Type.”

So we need clarification if color will also be an attack restriction or if it will only be kingdom and type.

TIA

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Immortals aren’t associated with anything in Guild Wars and yes, you can use Immortals on your team as long as they meet the restrictions

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The article has also been updated - this was just old information I had yet to change.

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Thanks so much!!!

Hi there! Would alliance bonuses be applied in GW battles? If opponent is not in purple alliance - will they get a +20% stats boost? I really hope it’s not, but…

No… Alliances are in no way linked to Guild Wars.

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Thank you)

The only PvP and GW things that cross over are Victory Points as a battle reward and Stellarix & Wand of Stars cannot be used in defense teams for GW and will be replaced.

Nothing else crosses over, no Alliances, no stat books from Alliances etc etc.

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Has a fix been found for the immortal bug yet with teams not saving? This may cause a big problem for guild wars. The last time you guys said this couldn’t be reliably duplicated but it happens to everyone every single time we use immortals on our team for 4 seasons now! An immortal can be used in its home kingdom no matter the restrictions but the team does not save and clears out every time you leave the battle screen to collect tribute or for any other reason

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It’s nice to know that overpowered options (like Stellarix and wand of stars) cannot be used on defense. There are some kingdom restrictions that would make it very difficult to deal with.:scream:

There are going to be a lot of balancing issues and adjustments that need to be made, but we wouldn’t be able to test these things out without the time and effort that was put into updating Guild Wars. We need to be willing to take our first step into this new journey because we waited this long…might as well cast aside our doubts and fears and just see what happens.

Hopefully Krystara won’t spontaneously explode as we sail away on Luther’s ship…

:person_shrugging: :vulcan_salute:

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As soon as it fits in the schedule and yes this thing that will effect guild wars is definitely going to be fixed with the next update are far from the same thing. If we put immortals on our defense teams and they get cleared out what happens, it’s like we didn’t put a defense team in at all. If I am understanding correctly if the team doesn’t save then you lose the moral boost for setting a defense and lose out on rewards as a result

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Still not too late to can this and never bring guild wars back. Its been so nice without them. :slight_smile:

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Right. Probably not worth the risk until we know it’s fixed. Which is a shame because those suckers are hard to kill.

They will only be at half strength since the pvp kingdom bonus won’t apply. It will make team building interesting.

This whole game is essentially “pay to be first” which more or less equates to pay to win. It’s been that way for awhile now and it’s only headed faster in that direction. We can agree that’s a sad thing, but it is just going to be that way. FTP players get stuff eventually and the playing field is really never level. The immortals aren’t any more pay to win than the dragons, or zuul goth, or any other high powered troop that you could access more easily with more resources that you can buy with cash money if you choose. You can say that getting a mythic with every campaign pass is pay to win. That is the game.

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they are not really the best option to defence team, so it’s not really PTW

This would be a huge joke. Look, the “autochange” crap was already bad for PvP. Sure most people shrug it off, but what is the point in owning those weapon/card if they can’t be used properly for defense purpose there? If they are to IMBA (which they are) then friggin nerf them finally and let them be used normal in Guild War. Seriously, you invent a over complicated new system were we have to defend buildings with more varying teams then in old GW, and adapt a new point-formula and then you want to “autochange” the best cards we have again to make defenses with them fall flat? GW is supposed to be what “PvP” is in this game. Not Captain Autobot playing 700 matches 24/7 to pop up in the top rankings. its limited attacks a day, and finding the best way to score the most points while breaking through enemy lines. GW already in the past was mostly of finding the right teams to screw with the player and hope that the AI and RNG are not screwing things up to hard on the defense part. Or that the other side has a way better team to break through your defenses. Hell, you even listed in the blog that we get bonus points in finishing matches fast and get rewarded for instakills.Why on earth should we get some of the best cards get “autochanged” for AI defense teams here, while the player attack team can fully wield those cards? That defeats the purpose of having gotten those cards in the first place.

Again: If you think Wand of Stars and Stellarix are to IMBA, nerf them finally and let them be used normal in both GW and regular PvP. And for all that is unholy, if you know that Stellarix is “too good”, don’t even try to make the upcoming 3rd Dragonite Egg final Boss card “better” then Stellarix.

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thank you, and sorry for the cynicism. was in a bad place yesterday. so you can delete that message.

I would instantly uninstall the game and never look back if stellarix or wand were nerfed to satisfy 1 game mode. These tools help make the other annoying but “necessary” game modes much more enjoyable or at the very least less tedious. I have 0 desire to make the rest of pvp or anything else even more time consuming to keep people from complaining about 5 guild wars battles.

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Journey was never great to begin with but look what happened after people complained about those troops in pvp. Now it’s easily the most dreaded and needlessly painful game mode.

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