Guild Wars, Point-Scoring for Battles, and You!

I second this complaint as there are many things that clearly affect score but are not mentioned. Decreasing skill points for example score badly as they don’t count as damage but does make a few troops far worse at scoring. Barrier keeps your guys alive, but will hurt you score wise as a barrier hit still counts as damage. It is also obvious that transform counts as “killing a troop” so even when you win if a few transforms occurred like with dragons eye, well your score was also transformed quite negatively.

Frankly the system has been mostly figured out on the grief side and if this formula has so many weights, I highly doubt that same score scenarios would be a problem. I mean, that was a supposed reason for this change back in the day. However, that is also now untrue as in sigil events, having the same score on the leaderboard yields the same reward currently.

A great deal of troops are either useless or unusable due to the scoring method. The scoring method is unclear about other methods such as lethal damage or destroy so those seem quite fine. While this is kept secret, most of the better teams for offense and defense are known almost making any additional details obsolete except for essentially biased scoring against a good selection of troops.

At this point, I don’t think even they know how it works with the constant bugs and sudden gameplay “adjustments” to fix a delve “problem”.

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I’m not really a fan of necroing a a year dead thread, but go ahead I guess. Don’t be too disappointed when you don’t get the answer you want. Don’t be surprised if the devs don’t have a firm understanding of how it computes anymore.

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@Cyrup when this thread was made guild wars was every week. The hundreds of tickets that could come from scoring is now divided by at least 1/4 given that guild wars is way less frequent.
It’s rather difficult to teach new players how to have success with guild wars cause there isn’t an exact formula to be shown. Like imagine how helpful the in game guide would be if people could see exactly how to score points in guild wars. This remains to be the only guild event where success in it isn’t black and white.
@Sirrian in the 17 months since this was posted. I think it’s safe to assume that there won’t be any more changes to guild wars scoring. As far as I know. Not a single post has been made about guild wars scoring since this one. I’d say at least 60% of the players who currently partake in GW have no idea what they are doing. This should concern you since if people don’t know what they are doing. They tend to get frustrated and quit the game.

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So I know a couple of things for scoring…

  1. I want to kill all of the enemy as fast as possible, because of the speed bonus.
  2. I want to collect as much mana as possible while I’m doing this, while also denying the enemy a chance to collect mana.
  3. I want to do non-lethal and non-true damage to the enemy, so that I maximize damage dealt.

So TINA-9000 would be a great choice because it kills very fast, but it also does true damage, so you lose points for all the damage you aren’t doing to the armor. Empowered troops that convert mana colors seem to be really good because in one move they generate a ton of mana for you and allow you to go straight into damage.

What I want to know, and I think what AW Ryan also is getting at, is just how much emphasis I should place on different factors? Is troops surviving more important? Is avoiding lethal damage troops more important? Should I go for speed over mana collection?

It’d be like a football team being told they’ll be scored based on how many touchdowns, field goals, AND yards thrown, yards gained, turnovers, etc. but when they ask “How is each one calculated? What’s the weight?” they’re told “We’ll just give you your score” instead of how to maximize it…

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I didn’t know that about lethal damage. So Ubastet is not a good GW choice?

I got scores of 9526, 9466 and 9422 today. The 9422 had two rising shadow kills thrown in. GW scoring is like the dead guild bracket advancement: Everybody has a theory.

My guild’s purple bonus is 48%, and I used Secrets of the Crypt and AW on the high and low score, and the purple Doom weapon on the middle. I would say True Dmg kills get credit for Armor dmg.

I think if Ubastet does 70 dmg and kills 1, he would get credit for the dmg to the 2nd troop but not the remaining health. The speed bonus might offset it anyway. What’s a few 100 points gonna do anyway, now that the 3 lowest scores are dismissed?

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So, based on what they’ve said, and the examples they’ve given, the following things will contribute to a lower score (and by lower score I mean, you won’t maximize your score – you don’t lose points, you just don’t gain as many points as you could have).

Death Mark, lethal sources (Scorpius, Megavore, Ubastet, Dullahan, and even weapons such as Serpentine Dagger, Deathdealer, and Drill Shooter), and devour, because these circumvent armor and health.

Then there’s also things that remove armor and deal damage. I don’t believe things that eliminate armor and then deal damage count as dealing damage to the armor anymore (they fixed that because of Reflect).

This also means that killing the enemy team using weapons like Life and Death, Rope Dart, Hope’s Crescent, and troops like Arachnaean Weaver, Gray King, TINA-9000, etc. will give you less points in the Damage Efficiency category.

However… that being said… there are three things working against that: all the other conditions. You get bonus points for how fast (turns/actions) you kill the enemy, and arguably bypassing armor is much quicker. Second, having troops alive at the end is easier the faster the match is. Third, the faster the match, the less mana your enemy collects.

But because no one knows the actual formulas, it’s impossible to say “Well, I can still use true damage and life steal, because I’m gaining more points from doing the match faster” or “I want to concentrate on doing as much damage as possible and collecting as much mana as possible.”

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some of my best scores come from Zuul’Goth teams :male_detective:

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