After a two week break, a new system of scoring was established for GW last week. Although a thread had been created to demand suggestions about GW, which received hundreds of replies, the devs have chosen to make changes that were uncalled for on an aspect about which no one was complaining.
We are not happy with these changes, for many reasons.
The new system is quite complicated and opaque. Several people have tried to decipher the formula. Although some have a general idea of the weight of the different bonuses, it seems to be impossible for the moment to do it accurately and we may be missing some parameters. So the scores still seem to be more or less random to a certain extent.
Furthermore, some changes have been made during the GW week last week, about which we have had no information.
A competition is not fair if the scores are calculated differently depending on when the competitors take part in it.
We are not beta testers. We are guilds competing to win. We can’t give our best if the devs are trying out new rules and making ninja-tweaks in the middle of the GW week.
We need to know what we are doing right or wrong. And, in spite of all the data that has been gathered and analyzed, it is not the case so far. We need to know how we can improve and we need to be able, thanks to our knowledge, to help other players who are eager to compete in the higher brackets.
The very purpose of GW is to be competitive, and it fails if we don’t know why we have won or lost.
This new system also seems to rest on questionable parameters. It is supposed to rewards “good players”. But the definition of a “good player” according to this system seems to be very restrictive. Some styles of play are rewarded while others are penalized. Are people who play safely bad players? And the skills a “good player” is supposed to have depend to a large extent on RNG.
Instead of adding more diversity in the game, the new system penalizes the use of many troops (devour, death mark, true damages). GW had been a great opportunity to put in our teams troops that we had never thought of using before. Now our choice is more restricted. Not only are we going to always play against the same defense teams, but the variety of our attack teams has decreased.
That lack of clarity and that uncertainty may incite driven and ambitious end-gamers to quit the game, now or very soon, which will leave in the top 50 guilds a gap, that will be all the more huge in that finding new recruits can be quite complicated currently.
Complaints from some top 50 guilds may seem laughable at first, but we are the ones who form the endgame community and we strive to be competitive in a competitive game mode.
We are protesting because we love and care about the game and we prefer to try to make ourselves heard rather than just quit to play other games.
We hope that the devs are going to hear us and give back to GW its competitiveness, instead of making of it a mode that creates more confusion than fighting spirit.
We invite all the guilds that share our views to join our statement and to take part in our protest.
Anonymous
A W RYAN
Black Pearl
Dark Riders
DruidsGlade
Growler
Intrim
Intrim II
Marthos Guardians
Stratagem
Tigerclaw
Tyrant