(That’s right boys and girls, exactly the same rewards as the first LT of the week for us. )
Out of 5 Legendary Tasks… The only 5 done this week. The reward drops were unique for only 20% of them. The… RNG… streakiness… is… out… of… control… And by now…I think it’s intended.
I don’t. I was just providing what was requested by another forums user.
I hated showing my work in math class as a kid and I still hate showing my work as an adult.
But I understand that blind faith is not an easy request. So here we are. This wasn’t for the devs, it was for them.
Personally I’m not convinced something is wrong but I am curious:
You’ve stated your case and the PR person is saying there’s nothing wrong and you’ve shown what you believe is the rng screwing you out of better stuff in the legendary tasks. So now what are you gonna do about it?
Complain about GoW art instead and see where that gets me. Or, hope the ninjas behind the scene are working as we speak on a resolution to our woes, the same ninjas who made the pet gnomes appear when the same PR said nothing was changed about Pet Gnomes in the arena when directly asked by me. Yet they were definitely removed from the arena courtesy of patch 5.2…despite never verbally being confirmed by a Dev.
instead of complaining about the GoW art you should make fun of it because they can be hilariously bad.
At this point, personally I don’t think the ninjas are gonna do anything, bro. I don’t think she’s gonna agree that she’s wrong either sort of like how you don’t think you’re wrong.
This looks a lot like that other thread where the guy created it to take cheap shots at the developers. Yeah it’s got a lot of hits but I don’t think the devs give a crap. They pretty much just let it exist for like 6 months now so people have a place to vent and then go back to playing the game anyway.
I think their rng algorithms are so convoluted that they don’t know what is going on. Look at some of bugs recently. Destruct o bot… ONE in game test and they would have seen that. If you miss something like that?
Also, Frost Archer looks like sheneneh from the Martin Lawrence show back in the day.
Sooo many of the gnomes came back to back during the vault weekend. I wonder how many players were screwed out of seeing out of gnomes at all because of it. It’s definitely had an effect on vault keys.
And if the campaign tasks are being decided by RNG… No wonder we’re seeing annoying streaks there as well.
Like the event key task almost every week.
Thing is, the tasks we’ve already seen isn’t that a long list…(like 20? 25 at most - i’m to lazy to find post where Hawkx listed them) and from those 16 tasks are taken… Chances of repeating tasks are very high:
when picking up 16 from 20… you are guaranted that at least 12 will repeat between 2 weeks…
when picking up 16 from 25… you are guaranted that at least 7 will repeat between 2 weeks…
one thing that could give some freshness into campaign would be to introduce more tasks…
The best way I know the know the reply will oppose my thought is if I see a “B” attached to it courtesy of Buttstallion before I even get a chance to read the reply. It’s almost like a spoiler.
Call the RNG broken…or call it lack of diversity that results in at least the third week of adventure boards being a silver task in a row. Who’s responsible for overseeing this? That’s right… The RNG Gods… Which is how it feels when the devs get on here sometimes when talking about these systems. As if it’s out of their hands. Last time I checked… They create the code…or the tasks…“select 2 event keys unless selected the week before” - holy shit… revolutionary coding.
But yeah that’s based off the assumption there’s enough tasks for it not to repeat weekly. Which if there’s not, that’s sad on it own end. This is (for many) a paid event ladies and gents, perhaps spend 10 minutes instead of 5 minutes brain storming task ideas to service those paying for the 10 weeks.
lol, I think the point sytro made is one I very much agree with. That being, it’s not an issue of repeating tasks, but rather not enough tasks in the pool to stop the repeating. I think expanding the pool of options would be a good idea. Clearly they do have some control over the tasks opposed to purely RNG as when it gets later in the campaign the tasks get slight harder (doing explore 9 instead of 3). I understand the issue, I agree it’s an issue, I just don’t agree it’s a big one worth anyone’s time.
I agree with you @awryan. See, not just blindly being contrary to your point lol. The difference I have is that it’s not the end of the world. It’s barely worth making a single post for and barely makes the list of major issues the devs could be focusing on. It seems like you wake up every morning looking for the next thing to make a post about. As I said before, and I was being serious, you should make a more organized list of complaints, bugs, feature changes, and fixes. Of course the devs should be the ones who should do this and not us, but if you are already writing novels worth of complaints, you might as well organize those thoughts into one digestible format that can be updated and edited.
In fact, I offer to assist in this endeavor if you ever decide to go that route. Genuine offer, as I believe we could make an impact with our combined resources and a concentrated attack. If not, at least we get a nice complaint book to publish one day!
You can tell me it’s RNG til you are blue in the face. My whole higher level team was just decimated by Glutmaw in a level 2 Explore run. Granted, my team was just cobbled together to fulfill a Campaign task. But still, Glutmaw, with its 25% to devour, plus 5% for each enemy killed, just did that four times in a row. That’s very “lucky” for the AI. I’d be happy to see Black Manacles devour once every 3 battles when I’m using it.
You’d think in the year 2020 statistics and probability would have filtered down to common folks.
Here’s a story.
Walk into any casino, look at the roulette tables and if the casino has even 4 of them, you’re almost guaranteed to see ONE of them showing a streak of 7+ of one colour (red/black). 12+ isn’t even too uncommon.
Chance of that happening (7-in-a-row) is 50% x 50% x 50% x 50% x 50% x 50% x 50% = 0.78%.
Chance of Glutmaw devouring 4 times in a row = 25% x 30% x 35% x 40% = 1.1%.
Based on your argument, I should walk up to the casino manager and scream blue murder and get them to fix their OBVIOUSLY RIGGED roulette wheel, because something happened that is even more rare than your experience.
If this were an isolated instance, I would accept your 1.1% chance. However, from my observance during play, there have been many cases where a 20% or 25% is happening way too often for the AI and multiple times in a row. If you were to use Glutmaw, I’d bet that you won’t see 4 devours in a row for many, many battles. You can believe in your statistics/RNG gods; I will believe in my own observations.
So why dont you collect data (like 100 glutmaw casts) and note each occurence.
Anything between 15-35 successes will be ok with 25% chance (as 100 i a realy small pick).
Seriously, i just might run a test myself → make a team of 4 IK’s and punch that team few times in a row…
Than make a team with thief and 3 firebombs and count bandits spawned…
You’d think in the year 2020 statistics and probability are correctly interpreted by everyone. Alas, this does not seem to be the case. First, you are using multiplication to calculate chances, which can only be used if these chances are independent. Presumably, the chances in a casino are independent because casinos usually are certified with regard to randomness and independence as required by law in most countries. So, your equation for casino may be actually correct. Moreover, it is a direct result of a direct output.
However, in the case of GoW chance, there is actually no proof whatsoever that it is independent. There has been no certification confirming independence or randomness. Moreover, the output is indirect (processed) and may be conditional. Thus, even if the original pRNG output has been random and independent, which we don’t know, there is no guarantee that the output has been specifically processed to preserve independence/randomness. It might have very well been specifically unintentionally or intentionally processed to introduce a bias. Therefore, the assumption of independence used to generate GoW equation may be incorrect, the equation may be thus incorrect, and the result you have presented may be incorrect.
In the case of a casino, there is actually no need to go to a manager and yell at him/her. It is possible to file a complaint to regulatory authorities, who by law are required to investigate your complaint and report on their investigation. Many people do that, and it is a functional mechanism in many countries that regulates actual real-world and virtual computer-based gambling. I wonder where do we write and how do we settle similar disputes with computer games that involve real money in some way.
My Guild has saw similar “bad luck” the past 4 months.
While another Guild got 3 Mythic LT with less than 57 LT in one day just last week.
And the same guild got 3 Mythic LT the week prior with with less than 300 LT. While we also did 300ish LT and got zilch.
But I’m done trying to point this out to @Saltypatra when clearly she’s either doing nothing with the message or those she tells about this don’t care.
I’ll be submitting a ticket and will see what happens after. My suggestion to all of you moving forward is, anytime you feel you’re experiencing “tremendous bad luck”.
Let the devs in on that bad luck and inform them that you will not be spending a dime on Gems of War until your luck (or your Guilds luck) changes.
Those who are free to play sadly don’t have much leverage in this regard. And maybe those who support the game financially don’t as well. But it’s about damn time the devs actually care about “our luck” again.
The RNG is not broken, it is modified to make the players suffer.
They say the RNG is genuine and even made to favor low level players but otherwise works properly. Sure!
Last week during GW battles weaver summoned at least 10 spiders, almost one for every dmg with 35%. Archer kept summoning bandits with 35% chance. I killed the first troop, the enemy hero summoned a bandit, next round I did dmg to the bandit, then in the next round I killed it, and poof another bandit, skulls were falling I killed the freshly summoned bandit, poof another bandit.
The AI cheats. This a fact.