Some clarifications about your nicely done summary (thanks ).
Salty said âNew class events will be in 3 daysâ.
and to a troop typeâŚ
Yes, the gap between good and bad weapons will be higher. DB will be even more OP than usual, thatâs fine for me.
Not agree. +1 Magic on DB is fine. Does DB need to destroy gems to be used? I donât think so.
The real ingot sink is leveling up useless weapons as I donât see for the moment how players will be motivated to do thatâŚ
There are more interesting tasks. Iâm unsure if the tasks that she had on screen were suited to her characterâs low level or not. That said, there isnât anything that isnât exactly difficult for a veteran player to achieve. Daily tasks are bonuses that are generally meant to not take too long to clear and not meant to be a primary source of grinding for resources.
She definitely said 3 days for a weekend, 1 day in the middle of the week. I donât think she discussed the difference between the two types of events, so I canât give you details about the why there would be a timing difference in duration of these events.
As I said before, it wasnât discussed on stream so I canât talk about that freely. Sorry.
I agree.
My point is that she said that ânew class Eventâ will be hold on the 3-days Event (at 54 minutes). So we will get new class on a regular schedule (surely like Pet, one by month).
sure but not the same ratio I guess.
If I get in 5 chests > 3 gems , 1 legendary, 100 glory, 1 arcane stone and 1 epic troop
now I can get also (imagine) > 3 gems , 1 ingot, 100 glory , 1 arcane stone and 1 epic troop
so the chance is diferent if I can get a new item now.
Yeah you can⌠but you know we are tlaking about probability on the long term, not on only one trial.
In average, you will get the same number of Legendary/Mythic but less of the remaining (troops, ressources, traitstones) because of ingots will be added. According to what devs said, I donât know if itâs true or not .
Thatâs not the excuse at all Fleg. We canât offer codes on console, as I have exained many times before, due to legal issues with first party. We want to allow codes on console, but it is out of our control.
So I have a few questions about what was shown in the stream after watching it after it ended, and just wanna make sure I am aware how it works.
Hero Classes can get to level 20 through souls still. After that to hit to level 100, you have to get Champion XP. This is awarded for each fight that that class is active and the hero is in the fight for.
You get a bunch of different skill trees, that you can change at will, but only 1 per tier, that unlock as your Hero Class is leveled up more. This replace the current Class Bonuses.
Class Events will be held both during the week and on weekend, during the week will be sped up more, as in worth more of more sigils or less sigil cost, something really, to balance it out so that it is worth the same as those during the weekend. Will these be scheduled, or will we be able to trigger them?
PvP fights will have a chance to drop Ingots. Will this be via another new gnome? Or just a random chance? With the Ingots being added to PvP tier rewards, will we see a rework entirely of PvP tier rewards? Or just them added in as an added item.
Each Weapon will have different ranks, 5 for common up to 10 for Mythic. Ingots will drop from chests as well, will they also match the same tiers as current with Runestones? So Common and Rare for Gold. Rare to mythic from Glory, and Ultra Rare to Mythic for Gem and Event?
I think thats everything atm that I can think of. Ill ask more later if I think of any of it. If it hasnt been released/announced yet, I understand. Just making sure I actually understand the new system, before trying to explain it to Guildies
As far as I have heard, Class Events are scheduled events.
A random rarity ignot is awarded after each successful PvP win. Higher rarity ignots have been added to both PvP tier rewards and ranking rewards.
Ingots drop from certain types of chests (but not all). On the stream, Salty pulled ingots from Gem key chests.
Yes, each rarity of ingot is intended to be similar in rarity to the matching rarity of an equivalent traitstone (in other words, a rare ingot is roughly equivalent to a major traitstone).