How would players feel if there were two Soulforge options:
Random Dragon Egg (current) – 500 Dragonite
Unowned Dragon Egg (Lvl 1-6), with the price increasing the more unique dragons you already have
e.g. 500 Dragonite if you have 0 unique dragons (normal), 600 if you have 1, 750 if you have 2, 1000 if you have 3, 1500 if you have 4, 2150 if you have 5
This adds up to 6500 total Dragonite, the median expected Dragonite expenditure when crafting random Eggs as described here (where 13 Eggs x 500 = 6500 Dragonite):
This way, no one has to end up worse off than the average player, unless they want to test their luck and gamble at 500 a pop.
After all 6 have been crafted, the option then becomes either unavailable/greyed out, or lets you randomly craft one of the dragons you have the fewest copies of, again at a higher cost (not as high)
It could be implemented so that a small fee/premium is added to the total expenditure when crafting guaranteed dragons, e.g. 6500 + 10% = 7150 Dragonite, spread over the crafting levels
Or it could be acknowledged that the current system is frustrating, and just keep it at 6500
Fairest method to determine crafting costs
Could someone with good math skills distribute 6500 (or similar numbers) inversely proportionate to the remaining chance to craft a unique dragon at each level / Daisy’s distribution above? @Daisy ?
Let me know if that doesn’t make sense… I hope the idea is understood, i.e. similar to how the example numbers I gave above balloon towards the end.
N.B. It’s worth noting that if a Guild Guardian-style ‘duplicate protection’ was introduced (please), either alternatively or additionally (please the latter), where having x4 copies of a dragon would remove it from the drop pool, this would cap the number of Dragon Eggs required to guarantee 6 unique dragons at 21, or 10,500 Dragonite.
This protection would remove the need for my fiddly suggestion above of crafting “one of the dragons you have the fewest copies of, again at a higher cost (not as high)” once all 6 have been crafted.
Everyone wants this, regardless of anything else. Just do it.
The fact that this has been allowed to go on long enough for players to trend towards that “Very unlucky (bottom 1.5%)” category → i.e. have a Very Bad Player Experience is just shit.
I can only imagine enough Gems are still being spent on Dragonite that they just haven’t been willing to risk doing anything that might have an impact on that .
Too complicated, for players and for the devs, also likely to break in weird ways when the second set of dragons gets added to the pool. Should be some fixed cost, no matter what you already own.
If there was a Guild Guardian duplicate protection with a cap of x4 copies of each, you would have x2 copies of your 6th dragon by now (21 Dragons being the most anyone would need under that system, you have 22)
Oh, especially annoying since a guildmate just posted that she has now got ALL the dragons, and ALL of the weapons !
In response another guildie mentioned they got all the dragons for 13 eggs.
Feels like victimisation !
I was also one if the suckers who chose dragons 1,2,3 daily for weeks until it was proven that it was rigged so that it was impossible to get 3 dragons that way.
(now fixed)
Having loyally played every day for 8+ years I truly am feeling very close to ending my run with this game due to this rng fiasco.
Even adding the restriction that you can only get to a maximum of four of each dragons max per account would partially-solve much of the current problem some players are facing, at least it would make it way more fair and actually would have some fix math behind it all.
Let’s do the example of Skorpion’s pic:
Wouldn’t have gotten 1x Amethialas, 3x Emeraldrin, 2x Rubirath
Instead, even in the worst of all cases, would’ve filled up 2x Sapphirax, 2x Topasarth…
…and would’ve gotten 2x of the remaining dragon by now.
Also during all that time the %age droprate to maybe finally get the last needed dragon would’ve gotten higher and higher with each “failed” eggo, so the absolute worst case as mentioned would’ve been possible but also due to the math more and more unlikely.
I’m glad I personally didn’t really care for all of this overpriced crapfest. My perfect run success rate is at around 10% since the “fix” and I only randomly exchanged some gems->dragonite during the days. My first four opened eggos were all “new ones”, eggo five and six and eight failed. eggo seven and nine completed my set of the luck dragons.
I think on top of reducing those worst case scenarios, it would at least remove the dread or uncertainty or despairing of, “Am I EVER going to get the last dragon???” as opposed to knowing that eventually, even if you’re not as lucky as other people, there will eventually be an end to it if you persevere.
The community worked out that the dungeon doors were not actually random and that finding three bosses using doors 1,2,3 was impossible. The devs eventually admitted in Sept that the community was right and gave 80 dragonite as compensation. (see official post)