A long time ago i understood that having restrictions on what troops you can use could become a viable game mode and suggested something. People weren’t very fond of the idea and it’s clear that the devs prefer the metaphorical “carrot” for the invaders while some troops/mechanics on defense like Famine/Death Mark/DK keeps using the “stick” on everyone with no regards or restraint…
Saying that i saw it coming certainly would be unpopular of my part and that’s why i won’t do it.
You sir have obviously never played the game on console. It’s like watching a different game when I watch tacet’s videos.
But you guys just keep dismissing us console boys without ever having played the latest builds. I’m not commenting about it here again, it’s becoming boring for both me and the rest of the folks.
You’re partially correct. I have never played console, and that’s why I’ve asked for extended videos showing how it works. So far only @Stan has obliged, and it generated some interesting conversation. And I’m not dismissing anything, I’m stating the fact that no evidence supporting those claims has been provided. It is definitely possible it’s occurring, and based on some of the comments it wouldn’t surprise me if it is. But there are conflicting claims from other console players as well. I’m very interested in finding out how things are actually working on console, and I’m sorry that you feel that asking for something other than somebodies opinion is dismissive.
See now I’ve played on both. I’m not sure I’m following the debate though. From my experience both versions can be utter tosh in terms of cascades.
On PC I made one move, went and got a drink, came back and I’d lost. To be honest I’ve been beaten on the AI’s first turn multiple times on PC. Never happened on console.
I can’t say for sure that the cascades favour the AI on console more than on PC. However it did seem like the player gets far fewer cascades on console in comparison to PC. The problem I had wasn’t the generosity the opposition got, rather the lack of what I got.
I must say I have re-read the post in its entirety 3 times and you’ve lost me.
What I see is a very set of specific conditions talked about to focus the complaint back onto how Famine must be nerfed, but I really don’t agree with any of your premises. You are ignoring the entirety of building teams which is the foundation of success, or at the very least you are tacitly asking that it be ignored. I also see you framing a devour or a Famine cast as an unforeseeable and unpreventable disaster. Or that you have the right to not be a victim of the very same luck/mechanics from which you benifit. I don’t agree with any of it. Not a whit. And anecdotally, every time I face Famine or a devour team when I lose a troop or the rare time I lose the entire battle, it can 100% of the time be traced back to my own error in failing to build properly, or a tactical error for which I paid dearly. Does anybody else ever just say “yeah, I effed up against Famine and I paid dearly for it.” Never once. Well except me. The underlying complaint is always “I can do whatever I want, build however I want, play however I want, I shouldn’t have to think about troops like Spirit Fox or anything else, I want to do it my way but still not have Famine hurt me or get Devoured, I have the right to always be in control of the board, never lose, and if I lose it is because of a BS injustice cascade”
I’m honestly at the point of let’s all just agree to disagree.
edit: And as for the video I’m asking for… I will honestly watch a full hour if somebody posts one and I will do so with an open mind. I have no desire to sandbag or defend a point if there is evidence to the contrary that a reasonable person could agree on. Heck if I had money to burn I’d get a PS4 so I could also play FPS games against my buddy who moved to Florida.
This “drain all mana of all troops” mechanic can only frustrate the players. Because it’s always a race to fill his troops before him and with Jinx and him taking 3 colors, it’s sometime difficult to win the race. And there RNG is coming: not the good color to fill your dainer on the board, or lucky cascade for the IA, etc.
Now about building, I just remind that devs somewhat asked us to do daily-color/4xsuvivor teams (you can disagree, if so no need to read the following ) and so on, builds can be very limited. And even if you can find a perfect team against one defense it can be super mega boring to play it (say the guy that did a Yellow team full Ward/Impervious…).
In general, I’m not sure that so much players are happy to do specific teams agaisnt specific defense (not my case). I understand that it’s what devs want but is it really what players want? This game was quite casual since GW but now the effort about teambuilding push some players outside of the GW competition (and some out of the game…).
Sorry I lost you, english is not always my strong suit.
As for “every loss can be traced back to my action” , well, I don’t really care for win or lose, I mostly care about fun.
There are millions of game on the App Store, and many many I can win 100% of time.
GoW is my favorite game because it’s fun.
And fun comes from , yes, being succeful, but always from variety, strategy, suspense, lore, art, etc…
So, just saying that frustration should be avoid, and that if the meta is heading in a direction that 1-2 troops appear in the majority of games, and these troops use a frustrating denying ability, to which you can’t react, you face the risk of losing players.
It’s already started, with players finding ways to break the system to avoid these fight.
Mmm, after making an entire post about the exact fact that I don’t care for winning, I feel like you just picked a quote out of context to make me say the exact opposite.
Ok well you want to argue, but then you don’t because English isn’t your strong suit. Every argument is met with another twist, turn, moving of the goalposts, etc. Your underlying desire is to have the game less difficult so you can win 100%. There is nothing more to say here because your intent is not to discuss game design and what is good for the game, you’re here to basically cry because you don’t like losing.
I don’t see how this is in any way misunderstadable. Context does matter. @Venar s statement explicitely says that he does not play GoW for 100% winrate, and if 100% winning were to be his motive there are virtually infinite appstore games to provide this to him.
You ripping that one sentence out of context made it look like the opposite and now you play the victim card again.
Well, I’ll still be here for those who want to discuss. I really, really , really enjoy GoW.
This game has so much potential and different ways to play. PvP, farming, maps, arenas.
I know am I not the only one that plays for fun once my Monday ladder is done.
Things like using a Demonicon to see what will be summon. Using Mongo. Or Mimic. Trying to find a way to use that Werewolf card. My current fun this week is getting 300 souls from losing a PvP fight.
I lose a lot from using crazy weird decks.
Sadly, some decks are not only very strong, or overpowered, they are just not fun at all to play against. And yes, I avoid them. I only face PsionFamineDeathFamine when I must (guild wars).
But, as a guy that mentors a lot of friends into the game, and many younglings (age under 15), i see what cards like Famine do to the game, and I think it should be addressed.
I seems to me, that the ‘problem’, if you will, is at least two sets of players who have different definitions of 'fun. There is one set who see the fun in the challenge of finding the right counter troops and putting them together and playing them well. And the other set who want to pick their favorite 4 troops that work well together and expect to have success with that team all the time.
Here’s the thing. Regular pvp is for that second set of players, and Guild Wars is for the first set. The game needs troops like Famine (it needs more IMHO) or else there is no real challenge. What makes GoW so great is that there are many facets to the game. There are many game modes. If you don’t like the challenge, don’t see the fun in it, then don’t play GW.
Whether this is how it should work or not is debatable, but as for the current reality this isn’t even close. Even if you are part of your “second set of players”, if you are playing PvP with your strongest defense set, you will encounter Famine and beast based teams around half the time. What a player wants or what they consider fun is somewhat irrelevant right now. Whether in GW or PvP (without nerfing your defense), you will basically face the same couple teams most of the time.
Some want a challenge, some don’t. But I totally agree about the game needing more troops like Famine. Either nerf it so it isn’t objectively overpowered compared to the other top troops, OR buff other troops up to it’s level. I’m good with a high win rate (with a nerfed Famine) or a low one (with more cards buffed to that higher power level), what I hate is the monotony of the current meta due to the imbalance in troop power. Famine is simply the poster child for the balance problem.
Not sure if you are referring to me, but I don’t expect success all the time. I expect to enjoy myself, and a lot of times, I do so even during a lose.
As long as i play a few turns, cast a few spells, inflict a bit of damage, it’s ok.
For me it’s not losing since I beat the Famine teams most of the time. The thing I hate is fighting the same team over and over and over! Psion, Famine, Death, Famine Every fight, all the time, 24/7. Getting extremely boring.
Better get used to it. With the 25% bonus to Famine this week it is unlikely any player currently running a Famine defense will change it this week…
I just fought my 5 Guild Wars battles against Match Masters (bracket 2). IIRC all 5 defenses were Psion, 2x Famine + one other troop (Crimson Bat, Death or Wraith).