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Events should focus on trophies vs. enemies defeated

This week we’re up to 750 enemies to defeat in PvP. We also have chances to get Treasure Gnomes per battle. These sorts of things push the play towards “quantity vs. quality” in terms of defense teams. It seems easier to quickly grind through 1-Trophy teams vs. 3-trophy, if you’re just going for volume. If things like the PvP Events rewarded trophies instead of just raw enemies defeated, you’d 1.) bring back some relevance to trophies, which seem all but ignored now, and 2.) motivate play towards higher trophy battles as you could meet reqs faster for events.

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