I honestly haven’t even been paying attention to things stats in the recent weeks. I’m looking through some past VoDs to see if anything jumps out, but I’m playing so quickly that it is hard to notice.
Heres an enemy team’s stats (before any trait activation) with maxed guild/kingdom skill bonuses from 3 weeks ago. Calculating based on the maximums possible at the time (eg., 64 base life from Queen Aurora with all guild/kingdom bonuses possible x 1.25 = 80, mikhail attack 33 x1.25 = 41.25), they were getting 25% here as well. So it appears this has been going on for a while. Probably during Dwarf week, too, although maxed out they’d have been pushed into one-shot lethal range even outside of guild wars with just a 10% boost either way, they just had a little more bulk to deal with.
At the endgame I barely noticed in normal PvP like I said, but I’m glad for everyones sake this can be toned back down without having to wait an entire patch. I’m also really happy that not many people noticed or cared enough to really skew the PvP selections toward deadlocking one meta event boosted team (when there was one) for an entire week like what was happening when it was intentionally 25%.